Open Terrorforge opened 1 year ago
I suggest going into the debug options, and inflicting a lethal amount of damage to your torso. That should have the desired effect.
42580 is an obscenely long time to move even with all limbs broken. Were your sub-limbs also damaged/broken, the hands, feet, eyes and mouth?
Did a spot of testing, and it's ostensibly 6700, but with both legs broken you immediately fall prone when you attempt to move, knocking you down to 50,000. The movement that knocks you probe takes ~10 minutes to complete, which about matches the 50k moves figure. Guess the prone penalty is multiplicative.
(That's on a completely fresh character with no traits, I think it was 42580 on my main character because she's fleet-footed, which reduces move cost by 15%)
This should be fixed in the newest version. Let me know if problems remain with corroding or any other debilitating effects.
Will do. ANother I noticed is that radiation isn't cleared, guess I'll see if that's still the case
I got killed by acid ants, and when I returned to the sky island, I still had the Corroding damage-over-time effect on. It immediately broke all my limbs except my head and torso, leaving me alive but almost incapable of moving - my base move cost is 42580. That's not a typo, it's over 40k moves.
It was probably just RNG that I didn't die, but that's actually worse. If I'd died, I'd just come back. Now I'm stuck with four broken limbs, and it takes like 20 irl seconds to move one tile. And there's no way for me to kill myself without crawling over to my loot pile, or maybe off the edge, either of which will taken an annoyingly long time. The "suicide" (now 'abandon character') command bypasses the death trigger and just actually kills your character.
Dunno if there's a convenient way to remove Corroding, either. Maybe just apply invulnerability for 60 seconds after dying or something?