Open RonaldoCMP opened 3 years ago
Thank for the feedback/bug. I'll have a look at it. You masking techniques is almost identical to the one i have in unionRoundMask. unionRoundMask is the module i recommend for general use. raw unionRound is less guarded and the user has to take responsibility for correct input. Going forward unionRoundMask.scad will be the maintained file, for a while here and as part of Irev-Devs Round-Anything library.(Not yet merged)
I have tried unionRound with:
and it fails to respect the detail argument; in fact, it fails also with detail=4 although it seems to be fine with detail=3 or 1. I could not understand why.
Besides, I got a fast (and apparently correct) results for non-convex operands masking the region around their intersection. That will be fast provided that the operand intersection is convex. The simple mask I used was :
That mask would be used as:
mask(0,r) { children(0); children(1); };
instead ofchildren(0);
in all places it is appears under thehull()
. The same is done with children(1).