Closed ayyy closed 10 years ago
Yea I was working on that too and encountered the same problem. I was going to write an raytrace intersect to check which painting the player would look at.
I'm gonna test this soon for problems and merge it, when I did that.
I've had this lying around for ages. Should work fine, except when testing the PaintingWrapper class has a tiny chance of picking a painting which you're not aiming. (Well, this is how the targetBlock works as the other paintings hitbox is in the way, I presume).
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