TVPT / VoxelSniper

The premiere long-distance brush editor for Minecraft
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hacktoberfest java minecraft sponge voxel

VoxelSniper

The premiere long-distance brush editor for Sponge.

Compilation

We use gradle to handle our dependencies.

The master branch is automatically build on our jenkins server (VoxelSniper Jenkins Job).

Issue Tracker Notes

How do I create a ticket the right way?

Bug Report

Make sure to not tell us your story of life. We want brief descriptions of what's wrong to get directly to fixing. Also try to make the title describe briefly what's wrong and attach things like logs or screenshots to help illustrate the issue further.

Here is an example, where an imaginary brush that should create a ball, creates a cube:

Title: Brush A creates Cube instead of Ball

Expected behaviour:
Brush A should create a ball with radius 5 when I set it to brush A with brush size 5.

Experienced behaviour:
Brush A created a cube instead.

Additional Information:
SpongeForge: 1.10.2-2052-5.0.0-BETA-1675
Minecraft Forge: 12.18.1.2057
VoxelSniper: 8.0.0

Additional Information like what java version the server runs on would be appriciated, but is not required at all times.

Enhancement Request

This is where imagination comes in, but make sure to keep as it easy for us. As mentioned, we don't want your story of life. We want to know what you think would be a good enhancement.

Here is an example of an enhancement request.

Title: Brush that creates lines

Enhancement Proposal:
Creating a brush that creates a line.

Suggested usage:
You click two points with your arrow and it will create a line with blocks.

Reason of proposal:
It would be useful, since off angle lines are sometimes hard to make.

Keep in mind that those are guidelines. We will still look into stuff that does not follow these guidlines, but it will give you an idea what we want in a ticket and make our life easier.

Pull Requests

We do accept pull requests and enhancements from third parties. Guidelines how to submit your pull requests properly and how to format your code will come.

Some rough guidelines for now: