TY424 / AbsGS

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Installation

The repository contains submodules, thus please check it out with

git clone git@github.com:TY424/AbsGS.git --recursive

# if you have an environment used for 3dgs, use it
# if not, create a new environment
conda env create --file environment.yml
conda activate Absgs

cd submodules/
python ./diff-gaussian-rasterization-abs/setup.py install
python ./simple-knn/setup.py install

Training and Evaluation

# Train
python train.py 
-s <path to COLMAP or NeRF Synthetic dataset>
-m <output path>
--eval # Train with train/test split

# Generate renderings
python render.py -s <path to COLMAP or NeRF Synthetic dataset> -m <output path>

# Compute error metrics on renderings
python metrics.py -m <path to trained model> 

# This script specifies the routine used in our evaluation
python full_eval.py -m360 <mipnerf360 folder> -tat <tanks and temples folder> -db <deep blending folder>

Some minor changes

Based on AbsGS, we have made some minor modifications to improve performance in large scenarios. None of these modifications were utilized in our paper.

Initial pruning

We noticed that the visualization results of point clouds in COLMAP are inconsistent with those in the .ply file, as COLMAP filters them based on reprojection errors and track length during visualization. Therefore, we modified the read_points3D_binary function. In addition, pruning is performed initially based on the size of the radius to remove noise.

point

Weight-based pruning

Taking inspiration from the pruning strategy based on max_radii2d in 3DGS, we conduct pruning based on the contribution (max_weight) of the Gaussian during rendering , where max_weight represents the maximum weight of the Gaussian participated in all rendering processes.

In fact, the pruning strategy based on max_radii2d does not work for 3DGS, and we haven't fixed this bug.

Sci-Art

Sci-Art scene from UrbanScene3D dataset

w/ prune: uses Initial pruning and weight-based pruning

New Arguments

--percent_dense

Percentage of scene extent (0--1) a point must exceed to be splite, 0.001 by default.

--densify_grad_threshold

Limit that decides if points should be cloned based on 2D position gradient, 0.0002 by default.

--densify_grad_abs_threshold

Limit that decides if points should be splite based on homodirectional gradient, 0.0004 by default.

--use_reduce

Whether to periodically reduce opacity, True by default.

--opacity_reduce_interval

How frequently to reduce opacity, 3_000 by default.

--use_prune_weight

Whether to prune based on weights, False by default.

--min_weight

Gaussians with weights less than this threshold will be pruned, 0.5 by default.

--prune_until_iter

Iteration where pruning by weight stops, 15_000 by default.

Citation

If you find our code or paper useful, please consider citing:

  @misc{ye2024absgs,
        title={AbsGS: Recovering Fine Details for 3D Gaussian Splatting}, 
        author={Zongxin Ye and Wenyu Li and Sidun Liu and Peng Qiao and Yong Dou},
        year={2024},
        eprint={2404.10484},
        archivePrefix={arXiv},
        primaryClass={cs.CV}
  }

  @Article{kerbl3Dgaussians,
        author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
        title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
        journal      = {ACM Transactions on Graphics},
        number       = {4},
        volume       = {42},
        month        = {July},
        year         = {2023},
        url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
  }