Describe the bug
I had a Male Chacow enter the map as part of a Chacows wander in event. Tamed on the first try, but now endlessly loops between recreation activities. Guessing a mod conflict, but can't figure out which one.
To Reproduce
If it would help, I can produce a save.
Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab.
Verse.Log:Warning(String, Boolean)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Translation data for language English has 1 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.<>c:b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
[Uuugggg.rimworld.Replace_Stuff.main] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.GhostDrawer.DrawGhostThing
Verse.Log:Warning(String, Boolean)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors()
HugsLib.HugsLibController:LateInitialize()
HugsLib.Core.StaticInitializer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Loaded body addon variants for Human
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike: 1
Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Alpaca/Alpaca_Jaw: 1
Variants found for Parts/Alpaca/Alpaca_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/wolfface/wolfface: 1
Variants found for Parts/wolfface/wolfface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Bear/Bear_Jaw: 1
Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Bear/Bear_Jaw: 1
Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Boar/Boar_Jaw: 1
Variants found for Parts/Boar/Boar_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1
Variants found for Parts/boomalopeface/boomalopeface: 1
Variants found for Parts/boomalopeface/boomalopeface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/Raccoon/Raccoon_Jaw: 1
Variants found for Parts/Raccoon/Raccoon_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/catface/catface: 1
Variants found for Parts/catface/catface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/chickenface/chickenface: 1
Variants found for Parts/chickenface/chickenface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialBeak at severity 0.1: 1
Variants found for Parts/Cobra/Cobra_Jaw: 1
Variants found for Parts/Cougar/Cougar_Jaw: 1
Variants found for Parts/Cougar/Cougar_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Donkey/Donkey_Jaw: 1
Variants found for Parts/Donkey/Donkey_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/cowface/cowface: 1
Variants found for Parts/cowface/cowface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/deerface/deerface: 1
Variants found for Parts/deerface/deerface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/elephantface/elephantface: 1
Variants found for Parts/FoxUpdated/RedFox_Jaw: 1
Variants found for Parts/FoxUpdated/RedFox_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/FoxFennec/FennecFox_Jaw: 1
Variants found for Parts/FoxFennec/FennecFox_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/FoxArctic/ArcticFox_Jaw: 1
Variants found for Parts/FoxArctic/ArcticFox_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Hare/Hare_Jaw: 1
Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Hare/Hare_Jaw: 1
Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/horseface/horseface: 1
Variants found for Parts/horseface/horseface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/huskyface/huskyface: 1
Variants found for Parts/huskyface/huskyface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/iguanaface/iguanaface: 1
Variants found for Parts/Lynx/Lynx_Jaw: 1
Variants found for Parts/Lynx/Lynx_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/megaslothface/megaslothface: 1
Variants found for Parts/monkeyface/monkeyface: 1
Variants found for Parts/Panther/Panther_Jaw: 1
Variants found for Parts/Panther/Panther_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/pigface/pigface: 1
Variants found for Parts/pigface/pigface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1
Variants found for Parts/ratface/ratface: 1
Variants found for Parts/ratface/ratface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Jaw: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/sheepface/sheepface: 1
Variants found for Parts/sheepface/sheepface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/Squirrel/Squirrel_Jaw: 1
Variants found for Parts/Squirrel/Squirrel_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/thrumboface/thrumboface: 1
Variants found for Parts/thrumboface/thrumboface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/Tortoise/Tortoise_Jaw: 1
Variants found for Parts/wargface/wargface: 1
Variants found for Parts/wargface/wargface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/wolfface/wolfface: 1
Variants found for Parts/wolfface/wolfface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/bearface/bearears: 1
Variants found for Parts/boarface/boarears: 1
Variants found for Parts/boomalopeface/boomalopeears: 1
Variants found for Parts/catface/catears: 1
Variants found for Parts/cowface/cowears: 1
Variants found for Parts/deerface/deerears: 1
Variants found for Parts/elephantface/elephantears: 1
Variants found for Parts/horseface/horseears: 1
Variants found for Parts/huskyface/huskyears: 1
Variants found for Parts/monkeyface/monkeyear: 1
Variants found for Parts/pigface/pigears: 1
Variants found for Parts/ratface/ratears: 1
Variants found for Parts/sheepface/sheepears: 1
Variants found for Parts/thrumboface/thrumboears: 1
Variants found for Parts/wargface/wargears: 1
Variants found for Parts/wolfface/wolfear: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Left: 1
Variants found for Parts/Donkey/Donkey_Ear_Left: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Left: 1
Variants found for Parts/Panther/Panther_Ear_Left: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Left: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Left: 1
Variants found for Parts/Tortoise/Tortoise_Ear_Left: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left_Behind: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Left_Behind: 1
Variants found for Parts/Donkey/Donkey_Ear_Left_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Left_Behind: 1
Variants found for Parts/Panther/Panther_Ear_Left_Behind: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Left_Behind: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Left_Behind: 1
Variants found for Parts/Tortoise/Tortoise_Ear_Left_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Right: 1
Variants found for Parts/Donkey/Donkey_Ear_Right: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Right: 1
Variants found for Parts/Panther/Panther_Ear_Right: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Right: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Ear_Right: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Right: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right_Behind: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Right_Behind: 1
Variants found for Parts/Donkey/Donkey_Ear_Right_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Right_Behind: 1
Variants found for Parts/Panther/Panther_Ear_Right_Behind: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Right_Behind: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Right_Behind: 1
Variants found for Parts/Tortoise/Tortoise_Ear_Right_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Tail: 1
Variants found for Parts/Alpaca/Alpaca_Tail: 1
Variants found for Parts/bearface/beartail: 1
Variants found for Parts/Boar/Boar_Tail: 1
Variants found for Parts/catface/cattail: 1
Variants found for Parts/Cougar/Cougar_Tail: 1
Variants found for Parts/chickenface/chickentail: 1
Variants found for Parts/cowface/cowtail: 1
Variants found for Parts/deerface/deertail: 1
Variants found for Parts/Donkey/Donkey_Tail: 1
Variants found for Parts/elephantface/elephanttail: 1
Variants found for Parts/FoxUpdated/RedFox_Tail: 1
Variants found for Parts/FoxArctic/ArcticFox_Tail: 1
Variants found for Parts/FoxFennec/FennecFox_Tail: 1
Variants found for Parts/megaslothface/megaslothtail: 1
Variants found for Parts/Hare/Hare_Tail: 1
Variants found for Parts/horseface/horsetail: 1
Variants found for Parts/huskyface/huskytail: 1
Variants found for Parts/Panther/Panther_Tail: 1
Variants found for Parts/pigface/pigtail: 1
Variants found for Parts/Raccoon/Raccoon_Tail: 1
Variants found for Parts/ratface/rattail: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Tail: 1
Variants found for Parts/sheepface/sheeptail: 1
Variants found for Parts/Squirrel/Squirrel_Tail: 1
Variants found for Parts/thrumboface/thrumbotail: 1
Variants found for Parts/Tortoise/Tortoise_Tail: 1
Variants found for Parts/wargface/wargtail: 1
Variants found for Parts/wolfface/wolftail: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Tail: 1
Variants found for Parts/iguanaface/iguanatail: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Headspikes: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Iguana/Iguana_Spines: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hornbill/Hornbill: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Horns: 1
Variants found for Parts/cowface/cowhorns: 1
Variants found for Parts/sheepface/sheephorns_c: 1
Variants found for Parts/sheepface/sheephorns_c at severity 1: 1
Variants found for Parts/sheepface/sheephorns_b at severity 0.5: 1
Variants found for Parts/sheepface/sheephorns_a at severity 0: 1
Variants found for Parts/deerface/deerantlers: 1
Variants found for Parts/thrumboface/thrumbohorn: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Hood: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Hood_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/boomalopeface/boomalopeudder: 1
Variants found for Parts/cowface/cowudder: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/chickenface/chickenwings: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Spikes: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Tortoise/Tortoise_Shell: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Tortoise/Tortoise_Shell_Behind: 1
Loaded body addon variants for SnakeMorph
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike: 1
Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Alpaca/Alpaca_Jaw: 1
Variants found for Parts/Alpaca/Alpaca_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/wolfface/wolfface: 1
Variants found for Parts/wolfface/wolfface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Bear/Bear_Jaw: 1
Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Bear/Bear_Jaw: 1
Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Boar/Boar_Jaw: 1
Variants found for Parts/Boar/Boar_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1
Variants found for Parts/boomalopeface/boomalopeface: 1
Variants found for Parts/boomalopeface/boomalopeface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/Raccoon/Raccoon_Jaw: 1
Variants found for Parts/Raccoon/Raccoon_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/catface/catface: 1
Variants found for Parts/catface/catface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/chickenface/chickenface: 1
Variants found for Parts/chickenface/chickenface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialBeak at severity 0.1: 1
Variants found for Parts/Cobra/Cobra_Jaw: 1
Variants found for Parts/Cougar/Cougar_Jaw: 1
Variants found for Parts/Cougar/Cougar_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Donkey/Donkey_Jaw: 1
Variants found for Parts/Donkey/Donkey_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/cowface/cowface: 1
Variants found for Parts/cowface/cowface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/deerface/deerface: 1
Variants found for Parts/deerface/deerface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/elephantface/elephantface: 1
Variants found for Parts/FoxUpdated/RedFox_Jaw: 1
Variants found for Parts/FoxUpdated/RedFox_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/FoxFennec/FennecFox_Jaw: 1
Variants found for Parts/FoxFennec/FennecFox_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/FoxArctic/ArcticFox_Jaw: 1
Variants found for Parts/FoxArctic/ArcticFox_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Hare/Hare_Jaw: 1
Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Hare/Hare_Jaw: 1
Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/horseface/horseface: 1
Variants found for Parts/horseface/horseface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/huskyface/huskyface: 1
Variants found for Parts/huskyface/huskyface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/iguanaface/iguanaface: 1
Variants found for Parts/Lynx/Lynx_Jaw: 1
Variants found for Parts/Lynx/Lynx_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/megaslothface/megaslothface: 1
Variants found for Parts/monkeyface/monkeyface: 1
Variants found for Parts/Panther/Panther_Jaw: 1
Variants found for Parts/Panther/Panther_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/pigface/pigface: 1
Variants found for Parts/pigface/pigface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1
Variants found for Parts/ratface/ratface: 1
Variants found for Parts/ratface/ratface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Jaw: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/sheepface/sheepface: 1
Variants found for Parts/sheepface/sheepface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/Squirrel/Squirrel_Jaw: 1
Variants found for Parts/Squirrel/Squirrel_Jaw at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/thrumboface/thrumboface: 1
Variants found for Parts/thrumboface/thrumboface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1
Variants found for Parts/Tortoise/Tortoise_Jaw: 1
Variants found for Parts/wargface/wargface: 1
Variants found for Parts/wargface/wargface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Variants found for Parts/wolfface/wolfface: 1
Variants found for Parts/wolfface/wolfface at severity 0.5: 1
Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1
Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/bearface/bearears: 1
Variants found for Parts/boarface/boarears: 1
Variants found for Parts/boomalopeface/boomalopeears: 1
Variants found for Parts/catface/catears: 1
Variants found for Parts/cowface/cowears: 1
Variants found for Parts/deerface/deerears: 1
Variants found for Parts/elephantface/elephantears: 1
Variants found for Parts/horseface/horseears: 1
Variants found for Parts/huskyface/huskyears: 1
Variants found for Parts/monkeyface/monkeyear: 1
Variants found for Parts/pigface/pigears: 1
Variants found for Parts/ratface/ratears: 1
Variants found for Parts/sheepface/sheepears: 1
Variants found for Parts/thrumboface/thrumboears: 1
Variants found for Parts/wargface/wargears: 1
Variants found for Parts/wolfface/wolfear: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Left: 1
Variants found for Parts/Donkey/Donkey_Ear_Left: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Left: 1
Variants found for Parts/Panther/Panther_Ear_Left: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Left: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Left: 1
Variants found for Parts/Tortoise/Tortoise_Ear_Left: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left_Behind: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Left_Behind: 1
Variants found for Parts/Donkey/Donkey_Ear_Left_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Left_Behind: 1
Variants found for Parts/Panther/Panther_Ear_Left_Behind: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Left_Behind: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Left_Behind: 1
Variants found for Parts/Tortoise/Tortoise_Ear_Left_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Right: 1
Variants found for Parts/Donkey/Donkey_Ear_Right: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Right: 1
Variants found for Parts/Panther/Panther_Ear_Right: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Right: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Ear_Right: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Right: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right_Behind: 1
Variants found for Parts/Alpaca/Alpaca_Ear_Right_Behind: 1
Variants found for Parts/Donkey/Donkey_Ear_Right_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind: 1
Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind: 1
Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind: 1
Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind at severity 1: 1
Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1
Variants found for Parts/Hare/Hare_Ear_Right_Behind: 1
Variants found for Parts/Panther/Panther_Ear_Right_Behind: 1
Variants found for Parts/Raccoon/Raccoon_Ear_Right_Behind: 1
Variants found for Parts/Squirrel/Squirrel_Ear_Right_Behind: 1
Variants found for Parts/Tortoise/Tortoise_Ear_Right_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Tail: 1
Variants found for Parts/Alpaca/Alpaca_Tail: 1
Variants found for Parts/bearface/beartail: 1
Variants found for Parts/Boar/Boar_Tail: 1
Variants found for Parts/catface/cattail: 1
Variants found for Parts/Cougar/Cougar_Tail: 1
Variants found for Parts/chickenface/chickentail: 1
Variants found for Parts/cowface/cowtail: 1
Variants found for Parts/deerface/deertail: 1
Variants found for Parts/Donkey/Donkey_Tail: 1
Variants found for Parts/elephantface/elephanttail: 1
Variants found for Parts/FoxUpdated/RedFox_Tail: 1
Variants found for Parts/FoxArctic/ArcticFox_Tail: 1
Variants found for Parts/FoxFennec/FennecFox_Tail: 1
Variants found for Parts/megaslothface/megaslothtail: 1
Variants found for Parts/Hare/Hare_Tail: 1
Variants found for Parts/horseface/horsetail: 1
Variants found for Parts/huskyface/huskytail: 1
Variants found for Parts/Panther/Panther_Tail: 1
Variants found for Parts/pigface/pigtail: 1
Variants found for Parts/Raccoon/Raccoon_Tail: 1
Variants found for Parts/ratface/rattail: 1
Variants found for Parts/Rhinoceros/Rhinoceros_Tail: 1
Variants found for Parts/sheepface/sheeptail: 1
Variants found for Parts/Squirrel/Squirrel_Tail: 1
Variants found for Parts/thrumboface/thrumbotail: 1
Variants found for Parts/Tortoise/Tortoise_Tail: 1
Variants found for Parts/wargface/wargtail: 1
Variants found for Parts/wolfface/wolftail: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Tail: 1
Variants found for Parts/iguanaface/iguanatail: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Headspikes: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Iguana/Iguana_Spines: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hornbill/Hornbill: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Horns: 1
Variants found for Parts/cowface/cowhorns: 1
Variants found for Parts/sheepface/sheephorns_c: 1
Variants found for Parts/sheepface/sheephorns_c at severity 1: 1
Variants found for Parts/sheepface/sheephorns_b at severity 0.5: 1
Variants found for Parts/sheepface/sheephorns_a at severity 0: 1
Variants found for Parts/deerface/deerantlers: 1
Variants found for Parts/thrumboface/thrumbohorn: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Hood: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Hood_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/boomalopeface/boomalopeudder: 1
Variants found for Parts/cowface/cowudder: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/chickenface/chickenwings: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Spikes: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Tortoise/Tortoise_Shell: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Tortoise/Tortoise_Shell_Behind: 1
Loading variants for Parts/None/None
Variants found for Parts/None/None: 1
Variants found for Parts/Cobra/Cobra_Tail: 1
Variants found for Parts/iguanaface/iguanatail: 1
unable to find pawnkind def for Chaomeld
Verse.Log:Warning(String, Boolean)
Pawnmorph.ChaomorphUtilities:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
generating implied race for AlpacaMorph
Generating mesh pools for AlpacaMorphRace_Implied
generating implied race for BearMorph
Generating mesh pools for BearMorphRace_Implied
generating implied race for PolarBearMorph
Generating mesh pools for PolarBearMorphRace_Implied
generating implied race for BoarMorph
Generating mesh pools for BoarMorphRace_Implied
generating implied race for BoomalopeMorph
Generating mesh pools for BoomalopeMorphRace_Implied
generating implied race for CatMorph
Generating mesh pools for CatMorphRace_Implied
generating implied race for ChaocowMorph
Generating mesh pools for ChaocowMorphRace_Implied
generating implied race for ChaoboomMorph
Generating mesh pools for ChaoboomMorphRace_Implied
generating implied race for ChaofoxMorph
Generating mesh pools for ChaofoxMorphRace_Implied
generating implied race for ChaodinoMorph
Generating mesh pools for ChaodinoMorphRace_Implied
generating implied race for ChookMorph
Generating mesh pools for ChookMorphRace_Implied
generating implied race for SnakeMorph
SnakeMorph has explicit hybrid race SnakeMorph, SnakeMorphRace_Implied will not be used but still generated
Generating mesh pools for SnakeMorphRace_Implied
generating implied race for PM_HellhoundMorph
Generating mesh pools for PM_HellhoundMorphRace_Implied
generating implied race for CougarMorph
Generating mesh pools for CougarMorphRace_Implied
generating implied race for CowMorph
Generating mesh pools for CowMorphRace_Implied
generating implied race for DeerMorph
Generating mesh pools for DeerMorphRace_Implied
generating implied race for DonkeyMorph
Generating mesh pools for DonkeyMorphRace_Implied
generating implied race for ElephantMorph
Generating mesh pools for ElephantMorphRace_Implied
generating implied race for ArcticFoxMorph
Generating mesh pools for ArcticFoxMorphRace_Implied
generating implied race for FennecFoxMorph
Generating mesh pools for FennecFoxMorphRace_Implied
generating implied race for FoxMorph
Generating mesh pools for FoxMorphRace_Implied
generating implied race for HareMorph
Generating mesh pools for HareMorphRace_Implied
generating implied race for SnowhareMorph
Generating mesh pools for SnowhareMorphRace_Implied
generating implied race for HorseMorph
Generating mesh pools for HorseMorphRace_Implied
generating implied race for HuskyMorph
Generating mesh pools for HuskyMorphRace_Implied
generating implied race for IguanaMorph
Generating mesh pools for IguanaMorphRace_Implied
generating implied race for LynxMorph
Generating mesh pools for LynxMorphRace_Implied
generating implied race for MegaslothMorph
Generating mesh pools for MegaslothMorphRace_Implied
generating implied race for MonkeyMorph
Generating mesh pools for MonkeyMorphRace_Implied
generating implied race for PantherMorph
Generating mesh pools for PantherMorphRace_Implied
generating implied race for PigMorph
Generating mesh pools for PigMorphRace_Implied
generating implied race for RaccoonMorph
Generating mesh pools for RaccoonMorphRace_Implied
generating implied race for RatMorph
Generating mesh pools for RatMorphRace_Implied
generating implied race for RhinocerosMorph
Generating mesh pools for RhinocerosMorphRace_Implied
generating implied race for SheepMorph
Generating mesh pools for SheepMorphRace_Implied
generating implied race for SquirrelMorph
Generating mesh pools for SquirrelMorphRace_Implied
generating implied race for ThrumboMorph
Generating mesh pools for ThrumboMorphRace_Implied
generating implied race for TortoiseMorph
Generating mesh pools for TortoiseMorphRace_Implied
generating implied race for WargMorph
Generating mesh pools for WargMorphRace_Implied
generating implied race for ArcticWolfMorph
Generating mesh pools for ArcticWolfMorphRace_Implied
generating implied race for WolfMorph
Generating mesh pools for WolfMorphRace_Implied
[Best Mix] was applied to 21 work bench(es).
Verse.Log:Message(String, Boolean)
BestMix.BestMix_Initializer:Setup()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Loading game from file Morphers of Northern Hinda with mods:
QualityBuilder added property to '123' things
Verse.Log:Message(String, Boolean)
QualityBuilder.ModInitializerComponent:FixedUpdate()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String)
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[])
Verse.LookTargets:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Lord_2 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Lord_5 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Lord_11 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Lord_13 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_0_Smash; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_1_Smash; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_2_Bite; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_3_Smash; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_4_Bite; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_5_Smash; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_6_Smash; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_6_Poke; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_7_Smash; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_7_Poke; may have been changed through a version update or a mod change
Verse.Log:Warning(String, Boolean)
Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=57450) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=53850) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=43650) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=57300) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Slighted, moodPowerFactor=1.0125, age=53550) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=18900) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=58500) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=34350) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=33450) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(DeepTalk, moodPowerFactor=1.265, age=30750) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=58950) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=45600) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=42150) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=21000) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=52500) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=43950) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=40500) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=30900) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=35250) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=29100) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=13350) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(DeepTalk, moodPowerFactor=0.93, age=17850) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.93, age=25350) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_421778 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_428386 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_395493 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_410928 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_373017 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_438372 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_462537 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Job&, String, Boolean)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.93, age=25200) curPathRelToParent=
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
RimWorld.Thought_Memory:ExposeData()
RimWorld.Thought_MemorySocial:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Describe the bug I had a Male Chacow enter the map as part of a Chacows wander in event. Tamed on the first try, but now endlessly loops between recreation activities. Guessing a mod conflict, but can't figure out which one.
To Reproduce If it would help, I can produce a save.
modlist Version: 1 Name: Morpher Mods:
Error Log (Copy/Paste from debug log) RimWorld 1.2.2753 rev712 Verse.Log:Message(String, Boolean) RimWorld.VersionControl:LogVersionNumber() Verse.Root:CheckGlobalInit() Verse.Root:Start() Verse.Root_Entry:Start()
[HugsLib] version 8.0.1 Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) HugsLib.HugsLibController:InitializeController() HugsLib.HugsLibController:EarlyInitialize() HugsLib.Core.HugsLibMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[HugsLib] early-initializing AllowTool Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) HugsLib.HugsLibController:EnumerateChildMods(Boolean) HugsLib.HugsLibController:EarlyInitializeChildMods() HugsLib.HugsLibController:InitializeController() HugsLib.HugsLibController:EarlyInitialize() HugsLib.Core.HugsLibMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
QualityBuilder successfully patched Replace Stuff Verse.Log:Message(String, Boolean) QualityBuilder.QualityBuilderMod:patchReplaceStuff(Harmony) QualityBuilder.QualityBuilderMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[RuntimeGC] Mod settings loaded. Verse.Log:Message(String, Boolean) RuntimeGC.RuntimeGC:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
LOCKS2: Prepatcher is not active Verse.Log:Message(String, Boolean) Locks2.Harmony.Extensions_GetSignature_Patch:Prepare() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.PatchClassProcessor:RunMethod(Boolean, Boolean, Funcb__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
2, Object[]) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:<PatchAll>b__10_0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable
1, Action`1) HarmonyLib.Harmony:PatchAll(Assembly) HarmonyLib.Harmony:PatchAll() Locks2.Finder:.cctor() System.Object:icall_wrapper_mono_generic_class_init(IntPtr) Locks2.Settings:ExposeData() Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) Verse.Scribe_Deep:Look(Settings&, Boolean, String, Object[]) Verse.Scribe_Deep:Look(Settings&, String, Object[]) Verse.LoadedModManager:ReadModSettings(String, String) Verse.Mod:GetSettings() Locks2.Base:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:DubsMintMenus v1.2.790 Verse.Log:Message(String, Boolean) DubsMintMenus.DubsMintMenusMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Dubs Mint Minimap 1.3.711 Verse.Log:Message(String, Boolean) DubsMintMinimap.DubsMintMinimapMod:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
DependencyChecker! Verse.Log:Message(String, Boolean) DependencyChecker.DependencyChecker:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[VanillaAchievementsExpanded] Removing duplicate Def Types. Verse.Log:Message(String, Boolean) AchievementsExpanded.AssemblyHandler:EnsureNoDuplicateHashes(Harmony) AchievementsExpanded.AssemblyHandler:.ctor(ModContentPack) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&) System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) System.Activator:CreateInstance(Type, Object[]) Verse.LoadedModManager:CreateModClasses() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
found 8 mutations with null or animal influence EtherTeemingMass EtherSlimeLimb EtherGutswell EtherIntoxica EtherIchoric EtherGellic EtherPrototoxica EtherFurredLimb
Verse.Log:Warning(String, Boolean) Pawnmorph.MutationUtilities:.cctor() Pawnmorph.d29:MoveNext()
System.Linq.Setb0(MorphDef)
Verse.DefDatabase`1:ResolveAllReferences(Boolean, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:b 6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1:UnionWith(IEnumerable
1) System.Linq.DistinctIterator1:FillSet() System.Linq.DistinctIterator
1:ToList() System.Linq.Enumerable:ToList(IEnumerable`1) Pawnmorph.MorphDef:ResolveReferences() Verse.<>cDisplayClass14_0:Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab. Verse.Log:Warning(String, Boolean) Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot) Verse.KeyPrefsData:ErrorCheck() Verse.KeyPrefs:Init() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Translation data for language English has 1 errors. Generate translation report for more info. Verse.Log:Warning(String, Boolean) Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs() Verse.<>c:b__4_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
[Uuugggg.rimworld.Replace_Stuff.main] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.GhostDrawer.DrawGhostThing Verse.Log:Warning(String, Boolean) HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors() HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors() HugsLib.HugsLibController:LateInitialize() HugsLib.Core.StaticInitializer:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Loaded body addon variants for Human Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike: 1 Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Alpaca/Alpaca_Jaw: 1 Variants found for Parts/Alpaca/Alpaca_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/wolfface/wolfface: 1 Variants found for Parts/wolfface/wolfface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Bear/Bear_Jaw: 1 Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Bear/Bear_Jaw: 1 Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Boar/Boar_Jaw: 1 Variants found for Parts/Boar/Boar_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1 Variants found for Parts/boomalopeface/boomalopeface: 1 Variants found for Parts/boomalopeface/boomalopeface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/Raccoon/Raccoon_Jaw: 1 Variants found for Parts/Raccoon/Raccoon_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/catface/catface: 1 Variants found for Parts/catface/catface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/chickenface/chickenface: 1 Variants found for Parts/chickenface/chickenface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialBeak at severity 0.1: 1 Variants found for Parts/Cobra/Cobra_Jaw: 1 Variants found for Parts/Cougar/Cougar_Jaw: 1 Variants found for Parts/Cougar/Cougar_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Donkey/Donkey_Jaw: 1 Variants found for Parts/Donkey/Donkey_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/cowface/cowface: 1 Variants found for Parts/cowface/cowface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/deerface/deerface: 1 Variants found for Parts/deerface/deerface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/elephantface/elephantface: 1 Variants found for Parts/FoxUpdated/RedFox_Jaw: 1 Variants found for Parts/FoxUpdated/RedFox_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/FoxFennec/FennecFox_Jaw: 1 Variants found for Parts/FoxFennec/FennecFox_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/FoxArctic/ArcticFox_Jaw: 1 Variants found for Parts/FoxArctic/ArcticFox_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Hare/Hare_Jaw: 1 Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Hare/Hare_Jaw: 1 Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/horseface/horseface: 1 Variants found for Parts/horseface/horseface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/huskyface/huskyface: 1 Variants found for Parts/huskyface/huskyface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/iguanaface/iguanaface: 1 Variants found for Parts/Lynx/Lynx_Jaw: 1 Variants found for Parts/Lynx/Lynx_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/megaslothface/megaslothface: 1 Variants found for Parts/monkeyface/monkeyface: 1 Variants found for Parts/Panther/Panther_Jaw: 1 Variants found for Parts/Panther/Panther_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/pigface/pigface: 1 Variants found for Parts/pigface/pigface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1 Variants found for Parts/ratface/ratface: 1 Variants found for Parts/ratface/ratface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Jaw: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/sheepface/sheepface: 1 Variants found for Parts/sheepface/sheepface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/Squirrel/Squirrel_Jaw: 1 Variants found for Parts/Squirrel/Squirrel_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/thrumboface/thrumboface: 1 Variants found for Parts/thrumboface/thrumboface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/Tortoise/Tortoise_Jaw: 1 Variants found for Parts/wargface/wargface: 1 Variants found for Parts/wargface/wargface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/wolfface/wolfface: 1 Variants found for Parts/wolfface/wolfface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/bearface/bearears: 1 Variants found for Parts/boarface/boarears: 1 Variants found for Parts/boomalopeface/boomalopeears: 1 Variants found for Parts/catface/catears: 1 Variants found for Parts/cowface/cowears: 1 Variants found for Parts/deerface/deerears: 1 Variants found for Parts/elephantface/elephantears: 1 Variants found for Parts/horseface/horseears: 1 Variants found for Parts/huskyface/huskyears: 1 Variants found for Parts/monkeyface/monkeyear: 1 Variants found for Parts/pigface/pigears: 1 Variants found for Parts/ratface/ratears: 1 Variants found for Parts/sheepface/sheepears: 1 Variants found for Parts/thrumboface/thrumboears: 1 Variants found for Parts/wargface/wargears: 1 Variants found for Parts/wolfface/wolfear: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Left: 1 Variants found for Parts/Donkey/Donkey_Ear_Left: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Left: 1 Variants found for Parts/Panther/Panther_Ear_Left: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Left: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Left: 1 Variants found for Parts/Tortoise/Tortoise_Ear_Left: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left_Behind: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Left_Behind: 1 Variants found for Parts/Donkey/Donkey_Ear_Left_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Left_Behind: 1 Variants found for Parts/Panther/Panther_Ear_Left_Behind: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Left_Behind: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Left_Behind: 1 Variants found for Parts/Tortoise/Tortoise_Ear_Left_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Right: 1 Variants found for Parts/Donkey/Donkey_Ear_Right: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Right: 1 Variants found for Parts/Panther/Panther_Ear_Right: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Right: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Ear_Right: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Right: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right_Behind: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Right_Behind: 1 Variants found for Parts/Donkey/Donkey_Ear_Right_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Right_Behind: 1 Variants found for Parts/Panther/Panther_Ear_Right_Behind: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Right_Behind: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Right_Behind: 1 Variants found for Parts/Tortoise/Tortoise_Ear_Right_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Tail: 1 Variants found for Parts/Alpaca/Alpaca_Tail: 1 Variants found for Parts/bearface/beartail: 1 Variants found for Parts/Boar/Boar_Tail: 1 Variants found for Parts/catface/cattail: 1 Variants found for Parts/Cougar/Cougar_Tail: 1 Variants found for Parts/chickenface/chickentail: 1 Variants found for Parts/cowface/cowtail: 1 Variants found for Parts/deerface/deertail: 1 Variants found for Parts/Donkey/Donkey_Tail: 1 Variants found for Parts/elephantface/elephanttail: 1 Variants found for Parts/FoxUpdated/RedFox_Tail: 1 Variants found for Parts/FoxArctic/ArcticFox_Tail: 1 Variants found for Parts/FoxFennec/FennecFox_Tail: 1 Variants found for Parts/megaslothface/megaslothtail: 1 Variants found for Parts/Hare/Hare_Tail: 1 Variants found for Parts/horseface/horsetail: 1 Variants found for Parts/huskyface/huskytail: 1 Variants found for Parts/Panther/Panther_Tail: 1 Variants found for Parts/pigface/pigtail: 1 Variants found for Parts/Raccoon/Raccoon_Tail: 1 Variants found for Parts/ratface/rattail: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Tail: 1 Variants found for Parts/sheepface/sheeptail: 1 Variants found for Parts/Squirrel/Squirrel_Tail: 1 Variants found for Parts/thrumboface/thrumbotail: 1 Variants found for Parts/Tortoise/Tortoise_Tail: 1 Variants found for Parts/wargface/wargtail: 1 Variants found for Parts/wolfface/wolftail: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Tail: 1 Variants found for Parts/iguanaface/iguanatail: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Headspikes: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Iguana/Iguana_Spines: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hornbill/Hornbill: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Horns: 1 Variants found for Parts/cowface/cowhorns: 1 Variants found for Parts/sheepface/sheephorns_c: 1 Variants found for Parts/sheepface/sheephorns_c at severity 1: 1 Variants found for Parts/sheepface/sheephorns_b at severity 0.5: 1 Variants found for Parts/sheepface/sheephorns_a at severity 0: 1 Variants found for Parts/deerface/deerantlers: 1 Variants found for Parts/thrumboface/thrumbohorn: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Hood: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Hood_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/boomalopeface/boomalopeudder: 1 Variants found for Parts/cowface/cowudder: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/chickenface/chickenwings: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Spikes: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Tortoise/Tortoise_Shell: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Tortoise/Tortoise_Shell_Behind: 1
Verse.Log:Message(String, Boolean) AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools() AlienRace.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Loaded body addon variants for SnakeMorph Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike: 1 Variants found for Parts/COMBINATIONS/Wolfspike/Wolfspike at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Alpaca/Alpaca_Jaw: 1 Variants found for Parts/Alpaca/Alpaca_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/wolfface/wolfface: 1 Variants found for Parts/wolfface/wolfface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Bear/Bear_Jaw: 1 Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Bear/Bear_Jaw: 1 Variants found for Parts/Bear/Bear_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Boar/Boar_Jaw: 1 Variants found for Parts/Boar/Boar_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1 Variants found for Parts/boomalopeface/boomalopeface: 1 Variants found for Parts/boomalopeface/boomalopeface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/Raccoon/Raccoon_Jaw: 1 Variants found for Parts/Raccoon/Raccoon_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/catface/catface: 1 Variants found for Parts/catface/catface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/chickenface/chickenface: 1 Variants found for Parts/chickenface/chickenface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialBeak at severity 0.1: 1 Variants found for Parts/Cobra/Cobra_Jaw: 1 Variants found for Parts/Cougar/Cougar_Jaw: 1 Variants found for Parts/Cougar/Cougar_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Donkey/Donkey_Jaw: 1 Variants found for Parts/Donkey/Donkey_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/cowface/cowface: 1 Variants found for Parts/cowface/cowface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/deerface/deerface: 1 Variants found for Parts/deerface/deerface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/elephantface/elephantface: 1 Variants found for Parts/FoxUpdated/RedFox_Jaw: 1 Variants found for Parts/FoxUpdated/RedFox_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/FoxFennec/FennecFox_Jaw: 1 Variants found for Parts/FoxFennec/FennecFox_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/FoxArctic/ArcticFox_Jaw: 1 Variants found for Parts/FoxArctic/ArcticFox_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Hare/Hare_Jaw: 1 Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Hare/Hare_Jaw: 1 Variants found for Parts/Hare/Hare_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/horseface/horseface: 1 Variants found for Parts/horseface/horseface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/huskyface/huskyface: 1 Variants found for Parts/huskyface/huskyface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/iguanaface/iguanaface: 1 Variants found for Parts/Lynx/Lynx_Jaw: 1 Variants found for Parts/Lynx/Lynx_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/megaslothface/megaslothface: 1 Variants found for Parts/monkeyface/monkeyface: 1 Variants found for Parts/Panther/Panther_Jaw: 1 Variants found for Parts/Panther/Panther_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/pigface/pigface: 1 Variants found for Parts/pigface/pigface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutPorcine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnoutPorcine at severity 0.1: 1 Variants found for Parts/ratface/ratface: 1 Variants found for Parts/ratface/ratface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Jaw: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/sheepface/sheepface: 1 Variants found for Parts/sheepface/sheepface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnoutOvine at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/Squirrel/Squirrel_Jaw: 1 Variants found for Parts/Squirrel/Squirrel_Jaw at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/thrumboface/thrumboface: 1 Variants found for Parts/thrumboface/thrumboface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialSnout at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinySnout at severity 0.1: 1 Variants found for Parts/Tortoise/Tortoise_Jaw: 1 Variants found for Parts/wargface/wargface: 1 Variants found for Parts/wargface/wargface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Variants found for Parts/wolfface/wolfface: 1 Variants found for Parts/wolfface/wolfface at severity 0.5: 1 Variants found for Parts/Partials/PartialMuzzle/PartialMuzzle at severity 0.3: 1 Variants found for Parts/Partials/PartialMuzzle/TinyMuzzle at severity 0.1: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/bearface/bearears: 1 Variants found for Parts/boarface/boarears: 1 Variants found for Parts/boomalopeface/boomalopeears: 1 Variants found for Parts/catface/catears: 1 Variants found for Parts/cowface/cowears: 1 Variants found for Parts/deerface/deerears: 1 Variants found for Parts/elephantface/elephantears: 1 Variants found for Parts/horseface/horseears: 1 Variants found for Parts/huskyface/huskyears: 1 Variants found for Parts/monkeyface/monkeyear: 1 Variants found for Parts/pigface/pigears: 1 Variants found for Parts/ratface/ratears: 1 Variants found for Parts/sheepface/sheepears: 1 Variants found for Parts/thrumboface/thrumboears: 1 Variants found for Parts/wargface/wargears: 1 Variants found for Parts/wolfface/wolfear: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Left: 1 Variants found for Parts/Donkey/Donkey_Ear_Left: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Left: 1 Variants found for Parts/Panther/Panther_Ear_Left: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Left: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Left: 1 Variants found for Parts/Tortoise/Tortoise_Ear_Left: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Left_Behind: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Left_Behind: 1 Variants found for Parts/Donkey/Donkey_Ear_Left_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Left_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Left_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Left_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Left_Behind at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Left_Behind: 1 Variants found for Parts/Panther/Panther_Ear_Left_Behind: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Left_Behind: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Left_Behind: 1 Variants found for Parts/Tortoise/Tortoise_Ear_Left_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Right: 1 Variants found for Parts/Donkey/Donkey_Ear_Right: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Right: 1 Variants found for Parts/Panther/Panther_Ear_Right: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Right: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Ear_Right: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Right: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Ear_Right_Behind: 1 Variants found for Parts/Alpaca/Alpaca_Ear_Right_Behind: 1 Variants found for Parts/Donkey/Donkey_Ear_Right_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind: 1 Variants found for Parts/FoxUpdated/RedFox_Ear_Right_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind: 1 Variants found for Parts/FoxArctic/ArcticFox_Ear_Right_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind: 1 Variants found for Parts/FoxFennec/FennecFox_Ear_Right_Behind at severity 1: 1 Variants found for Parts/Partials/PointyEar/PointyEar_Right_Behind at severity 0: 1 Variants found for Parts/Hare/Hare_Ear_Right_Behind: 1 Variants found for Parts/Panther/Panther_Ear_Right_Behind: 1 Variants found for Parts/Raccoon/Raccoon_Ear_Right_Behind: 1 Variants found for Parts/Squirrel/Squirrel_Ear_Right_Behind: 1 Variants found for Parts/Tortoise/Tortoise_Ear_Right_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Tail: 1 Variants found for Parts/Alpaca/Alpaca_Tail: 1 Variants found for Parts/bearface/beartail: 1 Variants found for Parts/Boar/Boar_Tail: 1 Variants found for Parts/catface/cattail: 1 Variants found for Parts/Cougar/Cougar_Tail: 1 Variants found for Parts/chickenface/chickentail: 1 Variants found for Parts/cowface/cowtail: 1 Variants found for Parts/deerface/deertail: 1 Variants found for Parts/Donkey/Donkey_Tail: 1 Variants found for Parts/elephantface/elephanttail: 1 Variants found for Parts/FoxUpdated/RedFox_Tail: 1 Variants found for Parts/FoxArctic/ArcticFox_Tail: 1 Variants found for Parts/FoxFennec/FennecFox_Tail: 1 Variants found for Parts/megaslothface/megaslothtail: 1 Variants found for Parts/Hare/Hare_Tail: 1 Variants found for Parts/horseface/horsetail: 1 Variants found for Parts/huskyface/huskytail: 1 Variants found for Parts/Panther/Panther_Tail: 1 Variants found for Parts/pigface/pigtail: 1 Variants found for Parts/Raccoon/Raccoon_Tail: 1 Variants found for Parts/ratface/rattail: 1 Variants found for Parts/Rhinoceros/Rhinoceros_Tail: 1 Variants found for Parts/sheepface/sheeptail: 1 Variants found for Parts/Squirrel/Squirrel_Tail: 1 Variants found for Parts/thrumboface/thrumbotail: 1 Variants found for Parts/Tortoise/Tortoise_Tail: 1 Variants found for Parts/wargface/wargtail: 1 Variants found for Parts/wolfface/wolftail: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Tail: 1 Variants found for Parts/iguanaface/iguanatail: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Headspikes: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Iguana/Iguana_Spines: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hornbill/Hornbill: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Horns: 1 Variants found for Parts/cowface/cowhorns: 1 Variants found for Parts/sheepface/sheephorns_c: 1 Variants found for Parts/sheepface/sheephorns_c at severity 1: 1 Variants found for Parts/sheepface/sheephorns_b at severity 0.5: 1 Variants found for Parts/sheepface/sheephorns_a at severity 0: 1 Variants found for Parts/deerface/deerantlers: 1 Variants found for Parts/thrumboface/thrumbohorn: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Hood: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Hood_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/boomalopeface/boomalopeudder: 1 Variants found for Parts/cowface/cowudder: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/chickenface/chickenwings: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/COMBINATIONS/Hellhound/Hellhound_Spikes: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Tortoise/Tortoise_Shell: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Tortoise/Tortoise_Shell_Behind: 1 Loading variants for Parts/None/None Variants found for Parts/None/None: 1 Variants found for Parts/Cobra/Cobra_Tail: 1 Variants found for Parts/iguanaface/iguanatail: 1
Verse.Log:Message(String, Boolean) AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools() AlienRace.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Alien race successfully completed 136 patches with harmony. Verse.Log:Message(String, Boolean) AlienRace.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
PickUpAndHaul v0.1.1.0ā welcomes you to RimWorld with pointless logspam. Verse.Log:Message(String, Boolean) PickUpAndHaul.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
[TradeHelper] Loaded. Verse.Log:Message(String, Boolean) TradeHelper.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Damage Indicators initialized. Verse.Log:Message(String, Boolean) DamageMotes.DamageMotes_Patch:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
[ShowDrafteesWeapon] Initialized Verse.Log:Message(String, Boolean) ShowDrafteesWeapon.Logger:LogMessage(String) ShowDrafteesWeapon.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Patching Madeline.ModMismatchWindow Verse.Log:Message(String, Boolean) ModMisMatchWindowPatch.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
BestMix changed the maximum number of bills for billgivers to 125 Verse.Log:Message(String, Boolean) BestMix.d0:MoveNext()
System.Collections.Generic.Listb 10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerableb__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
1:.ctor(IEnumerable
1) System.Linq.Enumerable:ToList(IEnumerable1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List
1, List1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List
1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:1, Action
1) HarmonyLib.Harmony:PatchAll(Assembly) BestMix.HarmonyPatching:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:[CMColorCodedMoodBar] CMColorCodedMoodBar initialized Verse.Log:Message(String, Boolean) MoodBarPatch.Main:LogMessage(String) MoodBarPatch.Main:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
BestMix changed the maximum number of bills for billgivers to 125 Verse.Log:Message(String, Boolean) BestMix.d0:MoveNext()
System.Collections.Generic.Listb 10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerableb__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
1:.ctor(IEnumerable
1) System.Linq.Enumerable:ToList(IEnumerable1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List
1, List1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List
1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:1, Action
1) HarmonyLib.Harmony:PatchAll(Assembly) HarmonyLib.Harmony:PatchAll() DubsMintMenus.HarmonyPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:-Animal |-Powerful | |-ThickFur | | -MegaslothMorph | -ThickHide | |-ElephantMorph | -RhinocerosMorph |-Reptile | |-SnakeMorph | |-IguanaMorph | -TortoiseMorph |-Avian | -ChookMorph |-Ungulate | |-OddToedUngulate | | |-DonkeyMorph | | -HorseMorph | -EvenToedUngulate | |-Bovid | | -CowMorph | |-WoollyUngulate | | |-Ovid | | | -SheepMorph | | -Camelid | | -AlpacaMorph | |-Cervid | | |-BoomalopeMorph | | -DeerMorph | |-Suid | | |-BoarMorph | | -PigMorph | -ThrumboMorph |-PawFooted | |-Bear | | |-BearMorph | | -PolarBearMorph | |-Hare | | |-HareMorph | | -SnowhareMorph | |-Rodent | | |-RaccoonMorph | | |-RatMorph | | -SquirrelMorph | -Carnivora | |-Canid | | |-Fox | | | |-ArcticFoxMorph | | | |-FennecFoxMorph | | | -FoxMorph | | |-Wolf | | | |-ArcticWolfMorph | | | -WolfMorph | | |-PM_HellhoundMorph | | |-HuskyMorph | | -WargMorph | -Feline | |-Leopard | |-CatMorph | |-CougarMorph | |-LynxMorph | -PantherMorph |-Invertebrates | |-Insect | -Arachnid |-ChaocowMorph |-ChaoboomMorph |-ChaofoxMorph |-ChaodinoMorph -MonkeyMorph
Verse.Log:Message(String, Boolean) Pawnmorph.AnimalClassUtilities:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
unable to find pawnkind def for Chaomeld Verse.Log:Warning(String, Boolean) Pawnmorph.ChaomorphUtilities:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
generating implied race for AlpacaMorph Generating mesh pools for AlpacaMorphRace_Implied generating implied race for BearMorph Generating mesh pools for BearMorphRace_Implied generating implied race for PolarBearMorph Generating mesh pools for PolarBearMorphRace_Implied generating implied race for BoarMorph Generating mesh pools for BoarMorphRace_Implied generating implied race for BoomalopeMorph Generating mesh pools for BoomalopeMorphRace_Implied generating implied race for CatMorph Generating mesh pools for CatMorphRace_Implied generating implied race for ChaocowMorph Generating mesh pools for ChaocowMorphRace_Implied generating implied race for ChaoboomMorph Generating mesh pools for ChaoboomMorphRace_Implied generating implied race for ChaofoxMorph Generating mesh pools for ChaofoxMorphRace_Implied generating implied race for ChaodinoMorph Generating mesh pools for ChaodinoMorphRace_Implied generating implied race for ChookMorph Generating mesh pools for ChookMorphRace_Implied generating implied race for SnakeMorph SnakeMorph has explicit hybrid race SnakeMorph, SnakeMorphRace_Implied will not be used but still generated Generating mesh pools for SnakeMorphRace_Implied generating implied race for PM_HellhoundMorph Generating mesh pools for PM_HellhoundMorphRace_Implied generating implied race for CougarMorph Generating mesh pools for CougarMorphRace_Implied generating implied race for CowMorph Generating mesh pools for CowMorphRace_Implied generating implied race for DeerMorph Generating mesh pools for DeerMorphRace_Implied generating implied race for DonkeyMorph Generating mesh pools for DonkeyMorphRace_Implied generating implied race for ElephantMorph Generating mesh pools for ElephantMorphRace_Implied generating implied race for ArcticFoxMorph Generating mesh pools for ArcticFoxMorphRace_Implied generating implied race for FennecFoxMorph Generating mesh pools for FennecFoxMorphRace_Implied generating implied race for FoxMorph Generating mesh pools for FoxMorphRace_Implied generating implied race for HareMorph Generating mesh pools for HareMorphRace_Implied generating implied race for SnowhareMorph Generating mesh pools for SnowhareMorphRace_Implied generating implied race for HorseMorph Generating mesh pools for HorseMorphRace_Implied generating implied race for HuskyMorph Generating mesh pools for HuskyMorphRace_Implied generating implied race for IguanaMorph Generating mesh pools for IguanaMorphRace_Implied generating implied race for LynxMorph Generating mesh pools for LynxMorphRace_Implied generating implied race for MegaslothMorph Generating mesh pools for MegaslothMorphRace_Implied generating implied race for MonkeyMorph Generating mesh pools for MonkeyMorphRace_Implied generating implied race for PantherMorph Generating mesh pools for PantherMorphRace_Implied generating implied race for PigMorph Generating mesh pools for PigMorphRace_Implied generating implied race for RaccoonMorph Generating mesh pools for RaccoonMorphRace_Implied generating implied race for RatMorph Generating mesh pools for RatMorphRace_Implied generating implied race for RhinocerosMorph Generating mesh pools for RhinocerosMorphRace_Implied generating implied race for SheepMorph Generating mesh pools for SheepMorphRace_Implied generating implied race for SquirrelMorph Generating mesh pools for SquirrelMorphRace_Implied generating implied race for ThrumboMorph Generating mesh pools for ThrumboMorphRace_Implied generating implied race for TortoiseMorph Generating mesh pools for TortoiseMorphRace_Implied generating implied race for WargMorph Generating mesh pools for WargMorphRace_Implied generating implied race for ArcticWolfMorph Generating mesh pools for ArcticWolfMorphRace_Implied generating implied race for WolfMorph Generating mesh pools for WolfMorphRace_Implied
Verse.Log:Message(String, Boolean) Pawnmorph.Hybrids.d__14:MoveNext()
System.Collections.Generic.Listb__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
1:.ctor(IEnumerable
1) System.Linq.Enumerable:ToList(IEnumerable`1) Pawnmorph.Hybrids.RaceGenerator:get_ImplicitRaces() Pawnmorph.PawnmorpherModInit:GenerateImplicitRaces() Pawnmorph.PawnmorpherModInit:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:Patched: CanUseBedEver PawnsInFaction SpawnedPawnsInFaction FreeHumanlikesOfFaction FreeHumanlikesSpawnedOfFaction PrepareToIngestToils
Verse.Log:Message(String, Boolean) Pawnmorph.PawnmorphPatches:MassPatchFormerHumanChecks(Harmony) Pawnmorph.PawnmorphPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Patching WorkGiver Tamed Verse.Log:Message(String, Boolean) Pawnmorph.HPatches.TrainPatches:Transpiler(IEnumerableb__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
1) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.<>c__DisplayClass12_0:<GetResult>b__0(MethodInfo) System.Collections.Generic.List
1:ForEach(Action1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List
1, List1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List
1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:<PatchAll>b__10_0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable
1, Action`1) HarmonyLib.Harmony:PatchAll(Assembly) Pawnmorph.PawnmorphPatches:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:[RimHUD v1.6.7] Initialized Verse.Log:Message(String, Boolean) RimHUD.Mod:Log(String) RimHUD.Mod:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
[AllowTool] Applied compatibility patch for "Pick Up And Haul" Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) AllowTool.PickUpAndHaulCompatHandler:Apply() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()
[ModMetaDataCleaner] Removed 90 Metadata and cleaned 112 PreviewImage. Removed: Pharmacist, Alpha Animals, Genetic Rim, Misc. Robots, Alpha Biomes, Dubs Bad Hygiene, Vanilla Weapons Expanded, Vanilla Armour Expanded, Vanilla Events Expanded, Vanilla Furniture Expanded - Power, Area Unlocker, Vanilla Factions Expanded - Vikings, Vanilla Brewing Expanded - Coffees and Teas, Orassans, [SYR] Thrumkin, Dubs Apparel Tweaks, Research Info, Forced March, Crash Landing, [ZEN] Helixien Gas Architect Tab, Beautiful Bodies, Custom Climate Cycle, Advanced Shield Belts, Ambrosial Longevity, The Drow Race Continued, [CP] Chicken Mitchell - Hairstyles, Vanilla Textures Expanded, Climate Cycle++ (Continued), Race to the Rim, Vanilla Weapons Expanded - Heavy Weapons, VFE - Mechanoids : Unoffical Add-On, Project RimFactory Lite, VFE Mechanoids - Craftable Mechanoid Components, Android tiers - Fixes + Tweaks, Carry Capacity Fixed, WanderJoinsPlus, Orassans Lite, De-generalize Work, GeneticRim Megafauna Patch, Balanced Eclipse and Solar Flare, Vanilla Textures Expanded - Genetic Rim, [KV] More Trait Slots, More Vanilla Biomes, Stop Insulting Us!, Vanilla Traits Expanded, Vanilla Furniture Expanded - Spacer Module, Rimatomics, Vanilla Cooking Expanded, Vanilla Brewing Expanded, Expanded Prosthetics and Organ Engineering - Forked, Vanilla Furniture Expanded, LWM's Deep Storage, Netrve's DeepStorage GUI, Yayo's EndGame, Megafauna, Rimefeller, Quarry 1.1, Vanilla Plants Expanded, Vanilla Books Expanded, Sometimes Raids Go Wrong (patched) [1.2], Hospitality, Vanilla Factions Expanded - Insectoids, Rimworld: Altered Carbon, Death Rattle Continued [1.2], EPOE-Forked: Royalty DLC expansion, EdB Prepare Carefully, SRTS Expanded, Double Population, Random Research, Animals Logic, Questionable Ethics Enhanced, MinifyEverything, Android tiers, Vanilla Furniture Expanded - Medical Module, Vanilla Furniture Expanded - Production, Vanilla Furniture Expanded - Props and Decor, EPOE-Forked: Allow direct crafting, Prison Labor, Xeva's Rimhair, [FSF] More Quests, Just Ignore Me Passing, Sized Apparel for RJW, S16's Extension, RJWAnimAddons-XtraAnims, Kurin RJW Edition, RJW - Charms, RimJobWorld, Rimworld-Animations, RimNudeWorld, Questionable Ethics Enhanced RJW addon Cleaned: Pawnmorpher, Colony Manager, Dubs Mint Menus, Giddy-up! Caravan, Dubs Mint Minimap, AnimalHarvestingSpot (Continued), Simple Search Bar, Camera+, CM Color Coded Mood Bar [1.1+], Mortar Accuracy, [HLX] ReGrowth - Boreal Forest Expansion, [HLX] ReGrowth - Tundra Expansion, Backup Power, Jobs of Opportunity (While You're Up), Vanilla Apparel Expanded, Vanilla Expanded Framework, Yayo's Combat 3, Trait Rarity Colors, Inspiration Tweaks, Vanilla Achievements Expanded, 1.2 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), FemaleBB BodyType Support, Additional Traits (Heroes + Gods Optional), [HLX] ReGrowth - Core, [HLX] ReGrowth - Vanilla Plant Density Patch, [HLX] ReGrowth - Temperate Forest Expansion, [HLX] ReGrowth - Cold Bog Expansion, [HLX] ReGrowth - Extinct Animals Pack, [HLX] ReGrowth - Wasteland, [HLX] ReGrowth - Mutated Animals Pack, JecsTools (Unofficial), [SYR] Harvest Yield, Better Message Placement (Continued), [XND] Tiny Tweaks (Continued), Choice Of Psycasts, Bug Finder: Better ReportProbablyMissingAttributes (patched), Harmony, Quest Reward Rebalance, Progress Renderer, Simple Bulk Production, FemaleBB BodyType for Alien Races , Real Faction Guest, Mod Manager, MeditateAsWorkType, Vanilla Factions Expanded - Mechanoids, [HLX] ReGrowth - Volcanic Ice Sheet - Beta, Fallout Traits (Continued), Pawn Name Variety, Smart Medicine, Allow Tool, Vanilla Expanded - Royalty Patches, Achtung!, Locks 2: Lock Them Out!, [FSF] No Default Shelf Storage, Humanoid Alien Races 2.0, Pick Up And Haul (Continued), Better Pawn Control, Giddy-up! Core, [FSF] Complex Jobs, Better Workbench Management, More Planning, Keep Bed Ownership, Numbers Trait AddOn, Colorblind Minerals, [KV] RimFridge, Numbers (patched) 1.2, Caravan Lag Eliminator, Best Mix (Continued), WeaponStats, RaiderInfo, DontBlockDoor[1.0-1.2], RuntimeGC, Conduit Deconstruct, Vanilla Hair Expanded, Brrr and Phew (Continued), Sandy's RPG Style Inventory [1.2], Subsurface Conduit, Turret Hunt, Replace Stuff, RimHUD, Simple sidearms, Wall Light, PawnTargetFix, Reinforced Walls, Room Food, Defensive Positions, HugsLib, Map Reroll, Better ModMismatch Window, QualityBuilder, [KV] Trading Spot, Begone, Message!, Door Mat, Skilled Stonecutting, Export Agency, Realistic Rooms, Show Draftees Weapon, CleaningArea, Utility Columns, Damage Indicators [1.2], TradeHelper, Vanilla Furniture Expanded - Security, Giddy-up! Ride and Roll, Giddy-up! Battle Mounts, ShowModDesignators, Common Sense, Jewelry, Vanilla Hair Expanded - Beards, Range Finder, Change Caravan Loadout, Royalty, Core Verse.Log:Message(String, Boolean) Toolbox.ModMetaDataCleaner:CleanModMetaData() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()
[RuntimeGC] Detour completed: MuteGC Verse.Log:Message(String, Boolean) Mute.<>c__DisplayClass3_0:b__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
BestMix changed the maximum number of bills for billgivers to 125 Verse.Log:Message(String, Boolean) BestMix.d0:MoveNext()
System.Collections.Generic.Listb 10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerableb__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1:.ctor(IEnumerable
1) System.Linq.Enumerable:ToList(IEnumerable1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List
1, List1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List
1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:1, Action
1) HarmonyLib.Harmony:PatchAll(Assembly) HugsLib.ModBase:ApplyHarmonyPatches() HugsLib.HugsLibController:EnumerateChildMods(Boolean) HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:Patching WorkGiver Tamed Verse.Log:Message(String, Boolean) Pawnmorph.HPatches.TrainPatches:Transpiler(IEnumerableb__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) HarmonyLib.<>c__DisplayClass12_0:<GetResult>b__0(MethodInfo) System.Collections.Generic.List
1:ForEach(Action1) HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List
1, List1, Boolean&) HarmonyLib.MethodCopier:Finalize(Emitter, List
1, Boolean&) HarmonyLib.MethodPatcher:CreateReplacement(Dictionary2&) HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&) HarmonyLib.PatchClassProcessor:Patch() HarmonyLib.Harmony:<PatchAll>b__10_0(Type) HarmonyLib.CollectionExtensions:Do(IEnumerable
1, Action`1) HarmonyLib.Harmony:PatchAll(Assembly) HugsLib.ModBase:ApplyHarmonyPatches() HugsLib.HugsLibController:EnumerateChildMods(Boolean) HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:[HugsLib] initializing MapReroll, DefensivePositions, PeteTimesSix.SimpleSidearms, TurretHunt, ImprovedWorkbenches, com.github.alandariva.moreplanning, CodeOptimist.JobsOfOpportunity, raceQuestPawn, GiddyUpCore, BattleMounts, GiddyUpRideAndRoll, GiddyUpCaravan, YayoCombat3, BetterPawnControl Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) HugsLib.HugsLibController:EnumerateChildMods(Boolean) HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[TurretHunt] TurretHuntController - Initialize Verse.Log:Message(String, Boolean) HugsLib.Utils.ModLogger:Message(String, Object[]) BaalEvan.TurretHunt.TurretHuntController:Initialize() HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Real Faction Guest - Init
Verse.Log:Message(String, Boolean) raceQuestPawn.core:DefsLoaded() HugsLib.HugsLibController:OnDefsLoaded() HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
PawnmorpherEnclave : free morph enclave Verse.Log:Message(String, Boolean) raceQuestPawn.core:DefsLoaded() HugsLib.HugsLibController:OnDefsLoaded() HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
humanlikeModFactionNum : 1 Verse.Log:Message(String, Boolean) raceQuestPawn.core:DefsLoaded() HugsLib.HugsLibController:OnDefsLoaded() HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
vanillaRatio : 0.75 Verse.Log:Message(String, Boolean) raceQuestPawn.core:DefsLoaded() HugsLib.HugsLibController:OnDefsLoaded() HugsLib.HugsLibController:LoadReloadInitialize() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Best Mix] was applied to 21 work bench(es). Verse.Log:Message(String, Boolean) BestMix.BestMix_Initializer:Setup() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()
Loading game from file Morphers of Northern Hinda with mods:
QualityBuilder added property to '123' things Verse.Log:Message(String, Boolean) QualityBuilder.ModInitializerComponent:FixedUpdate()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0 Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.ScribeExtractor:ResolveGlobalTargetInfo(GlobalTargetInfo, String) Verse.Scribe_Collections:Look(Listb__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(List
1&, String, LookMode, Object[]) Verse.LookTargets:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:Could not resolve reference to object with loadID Lord_2 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) Verse.CrossRefHandler:TakeResolvedRefList(String) Verse.Scribe_Collections:Look(Listb__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet
1&, Boolean, String, LookMode) Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode) VanillaStorytellersExpanded.RaidGroup:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:Could not resolve reference to object with loadID Lord_5 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) Verse.CrossRefHandler:TakeResolvedRefList(String) Verse.Scribe_Collections:Look(Listb__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet
1&, Boolean, String, LookMode) Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode) VanillaStorytellersExpanded.RaidGroup:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:Could not resolve reference to object with loadID Lord_11 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) Verse.CrossRefHandler:TakeResolvedRefList(String) Verse.Scribe_Collections:Look(Listb__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet
1&, Boolean, String, LookMode) Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode) VanillaStorytellersExpanded.RaidGroup:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:Could not resolve reference to object with loadID Lord_13 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable) Verse.CrossRefHandler:TakeResolvedRefList(String) Verse.Scribe_Collections:Look(Listb__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(HashSet
1&, Boolean, String, LookMode) Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode) VanillaStorytellersExpanded.RaidGroup:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_0_Smash; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_1_Smash; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_2_Bite; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_3_Smash; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_4_Bite; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_5_Smash; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_6_Smash; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_6_Poke; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_7_Smash; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Replaced verb RimWorld.Verb_MeleeAttackDamage/Thing_CowMorphRace_Implied75425_7_Poke; may have been changed through a version update or a mod change Verse.Log:Warning(String, Boolean) Verse.<>cDisplayClass11_0:b1(Type, String)
Verse.VerbTracker:InitVerbs(Func`3)
Verse.VerbTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:b 1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b 27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=57450) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=53850) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=43650) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=57300) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Slighted, moodPowerFactor=1.0125, age=53550) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=18900) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=58500) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=34350) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=33450) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(DeepTalk, moodPowerFactor=1.265, age=30750) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=58950) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=45600) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=42150) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=21000) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=52500) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=43950) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=40500) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.265, age=30900) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63101 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.902, age=35250) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63040 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.0125, age=29100) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human63067 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=1.05, age=13350) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(DeepTalk, moodPowerFactor=0.93, age=17850) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.93, age=25350) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_421778 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_428386 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_395493 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_410928 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_373017 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_438372 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Job_462537 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Job&, String, Boolean) GiddyUpCore.Storage.ExtendedPawnData:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve reference to object with loadID Thing_Human76819 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.93, age=25200) curPathRelToParent= Verse.Log:Warning(String, Boolean) Verse.LoadedObjectDirectory:ObjectWithLoadID(String) Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) Verse.CrossRefHandler:TakeResolvedRef(String) Verse.Scribe_References:Look(Pawn&, String, Boolean) RimWorld.Thought_Memory:ExposeData() RimWorld.Thought_MemorySocial:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find think node with key 1698737570 Verse.Log:Warning(String, Boolean) Verse.AI.Job:ExposeData() Verse.PostLoadIniter:DoAllPostLoadInits() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Cleaned up 201 deprecated records from Giddy-up! Verse.Log:Message(String, Boolean) GiddyUpCore.Storage.ExtendedDataStorage:Cleanup() GiddyUpCore.Base:WorldLoaded() HugsLib.HugsLibController:OnPlayingStateEntered() HugsLib.Patches.Game_FinalizeInit_Patch:WorldLoadedHook() Verse.Game:Verse.Game.FinalizeInit_Patch4(Game) Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) Verse.<>c:b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
QualityBuilder added to orders category. Verse.Log:Message(String, Boolean) QualityBuilder.ModInitializerComponent:injectDesignators() QualityBuilder.ModInitializerComponent:FixedUpdate()