Open Zeracronius opened 2 years ago
Both issues confirmed: 1- The mutagenic buildup indeed sometimes disappear. 2- I also confirm that there are two different levels.
Messages in log:
could not apply mutations to Lips with cause MutagenicBuildup_LargeExplosion and target Dryad_Clawer
Exception ticking hediff (MutagenicBuildup_LargeExplosion ticksSinceCreation=1) for pawn Lips. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Pawnmorph.TfSys.SimpleMechaniteMutagen.TransformImpl (Pawnmorph.TfSys.TransformationRequest request) [0x000a0] in
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
trying to raycast with very small dir (0.0, 0.0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
There are 3 different types of defined mutagenic buildup used in different circumstances: Fallout, Guns and Explosions These all appear identical but won't merge together since they are not the same def.
I believe two types of buildup appear due to the slurry filth also giving a different buildup. All the buildups only really differ with their... Speed of being applied(with the storm being a potential outlier), so a change could be msde to the damage workers to define these values instead of the hediffs