Checked up on VEF pipe system and found they made changes to the code that fixed the issues I had preventing me adding this previously.
Currently it uses the MutaniteHopper for decanner and TFChamber_Glass_Floor as a sort of "materialization pad" in lack of any better texture options.
We should probably make some dedicated textures, but functionally it works and looks well enough.
Checked up on VEF pipe system and found they made changes to the code that fixed the issues I had preventing me adding this previously.
Currently it uses the MutaniteHopper for decanner and TFChamber_Glass_Floor as a sort of "materialization pad" in lack of any better texture options. We should probably make some dedicated textures, but functionally it works and looks well enough.