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Crossing Dimension Minigame 02 #37

Closed SilverLionfang closed 10 months ago

PhaedraLambrecht commented 11 months ago

1.Shoe tower

How to set up / explanation. --> Players take of their shoes and try to stack them as high as possible without falling over.

List of allowed n forbidden techniques. --> Everything is allowed as long as they don't exceed the given time. --> the base has to start with max 1 shoe.

Map on where we can play all these mini games next to the board. --> this can be played anywhere if it won't be a danger to other set ups.

What all the conditions are for gaining and losing time + how many? --> Gaining points: --> they make the biggest tower that doesn't fall over after 10sec. --> They make a tower that exceeds our min, and the tower doesn't fall for 10 sec.

--> losing: --> The tower fell over before the 10sec were called. --> They did not make the tallest tower, or they didn't exceed our min height.

2.Photo finnish --> exta +, we have more pictures in the end

How to set up / explanation. --> Players go off with 1 Dragon and request that admin to take a picture of them.
--> The picture needs to be as creative as possible (and follow a specific theme), the other Dragons can then decide if they consider this picture good enough or not.

List of allowed n forbidden techniques. --> They are allowed to go everywhere withing a set boundary. --> they get max 5 min. --> Nothing dangerous! (or they directly lose) --> each member of the team needs to be in it (there can be exceptions).

What all the conditions are for gaining and losing time + how many? --> Gaining points:
--> They made a fun and creative picture (majority needs to vote yes to win).

--> losing: --> they did something dangerous to get that picture. --> the majority voted no on creativity/fun of the picture.

3.Dizzy Bat race

How to set up / explanation. --> Teams get 1 bat. --> 1 finish line (painters' tape) --> They spin at least 5 -10 times around the bat and then try to reach the finish line as fast as possible.

List of allowed n forbidden techniques. (--> Team members are allowed to keep their mate safe (no touching them).) --> Anything is allowed to get to the finish line. --> the competing team is not allowed to do anything to their opposing team.

What all the conditions are for gaining and losing time + how many? --> Gaining points:
--> They make it to the finish line first.

--> losing: --> They don't get to the finish line first. --> They interfere with the other team's player.

Maybe add example video or image to help us visualize? https://www.youtube.com/watch?v=Wjoc6DVMHnM

4.Name That Tune

How to set up / explanation. -->A phone/computer --> play a snippet of a song and have the group guess which one is being played.

Map on where we can play all these mini games next to the board. --> this can be played anywhere.

What all the conditions are for gaining and losing time + how many? --> Gaining points:
--> They guessed correctly

--> losing: --> They guessed wrong.

Cistem35 commented 11 months ago
  1. measure distance from point A to B, you have some tool for measurements but can only measure people Equiment needed: measuring tool

  2. (bit hard to explain this one) you wear this kind of hat on your head with a wheight dangling from it, knock over bottles (or other objects) on the ground using the wheight, they are not allowed to touch the wheight with their hands

GrimmSlayingDolt commented 11 months ago

Mini games:

  1. Helium stick:

    • Materials: a long thin stick or tent pole
    • Split the team into two lines facing each other, have them raise their arms and point both their index fingers out forward. Place the stick across their fingers. The stick should be at the chest level height of the tallest participant to start. Once the stick is laying across participants fingers, tell them that their challenge is to lower this stick to the ground but keep it level. Everyone's finger must remain in contact with the stick at all times during the challenge. If it slips, they have to start from the beginning. Pinching or grabbing the stick with other fingers is considered cheating.
    • Reference: https://www.youtube.com/watch?v=rL1JCxEHogg
  2. Birthday lineup:

    • Materials: none
    • The team has to form a line in the order of their birthdays without talking to each other. You can add a time limit to add pressure and excitement to the game.
  3. Perfect square:

    • Materials: a rope, 6 blindfolds (towels)
    • Stand in a tight circle with their group, have them blindfold themselves and give one person a rope. The team now has to pass the rope around so everyone holds a piece of it and then form a perfect square. Once the team is sure their square is perfect, they can lay the rope down on the floor, take off their blindfolds and see how well they did.
  4. Keep it up:

    • Materials: a balloon, beach ball, or volleyball
    • Stand in a circle and keep the balloon or ball in the air for a set goal of X amount of seconds. To make it a real challenge, no one can touch the ball twice in a row. If you’re struggling to keep the ball up for the decided time, try to come up with a strategy to improve it.
  5. Electric fence:

    • Materials: two chairs and a rope or pole
    • The team must cross over the fence without touching it. To get from one side to the other, members must go over, not under, one at a time. They also must be touching another member of the group with at least one hand at all times. Participants should not make any contact with the electric fence at anytime. If they violate one of the two rules, they must start the exercise all over again.
    • Reference: https://www.youtube.com/watch?v=t0FaWhRaVbY&t=384s
  6. Reverse Charades:

    • Materials: paper with a list of charade words, a phone/screen where time visibly goes by.
    • The team must work together to act out a word or phrase while only one person needs to guess. They have 60 seconds to play out and guess as many words as possible.
    • Reference https://www.youtube.com/watch?v=sfXg6cR3BMw&t=282s

Team vs team challenges

  1. Clothes chain:

    • Materials: none
    • Make the longest chain of clothes within 5 minutes from the clothes which the team members are wearing.
  2. Scavenger run:

    • Materials: various items of choice (ideally have some items be similar yet have a key difference)
    • Have two teams sit in a row next to each other. An object gets called out (or you tell a story and pause the moment you say the name of an object). The players first in the line must then get up and be be the first to bring back the correct object. That team gets a point, the one with most points wins. All of the players move a place forward in the line and the player who has just taken part goes to the back.
  3. Four legged spider:

    • Materials: painters tame to mark start and finish line
    • Two teams have to cross a certain distance together, while only allowed to use x feet without falling. Every member must touch another at all times. If you break a rule you must start over, the first to cross the finish line wins. (6 people = 5 feet)
  4. Falling cards:

    • Materials: playing cards, a bottle or cup to place the cards on
    • A pile of playing cards is put on the top of a bottle. The first team to be able to blow all cards off first wins.
  5. Blind guardian:

    • Materials: 6 blindfolds, 3 chairs and 3 objects to place under it
    • Place 3 chairs and put an object under each. The blindfolded team must guard the 3 stools to make sure the others cannot take the objects back to their base. Anyone who is tagged by a blindfolded player must place the object back and start again from their base. Toss a coin, heads means blind team. The seeing teams wins if all objects are stolen in x amount of time, the blind team wins if any item remains within that time.
SilverLionfang commented 11 months ago

Mini game 1: Count Up

Mini game 2: Cup Stack -> Ball Toss

Mini game 3: Number Generation

Mini game 4: The Secret Dragon Shake

BrenainnVanhaverbeke commented 11 months ago

Minefield

There's a premade grid where there's only one safe path to go from one end to the other. Team members take turns to attempt the crossing, as soon as an attempt is being made there may be no communication between the team and the runner. If the runner trips a mine, they return to the start and team needs to discuss how to continue and gradually figure out the safe path over several attempts. Everyone gets 1 turn, resets when everyone's made an attempt?

Materials: