Tastenkunst / brfv4_ane_examples

Adobe AIR native extension for Windows, macOS, iOS and Android.
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actionscript adobe air brfv4 detection extension face face-detection face-tracking tracking

Beyond Reality Face SDK - v4.1.0 (BRFv4) - Readme

What is BRFv4?

It is a real time face detection and tracking SDK. You put in image data (camera stream or single picture) and it outputs facial data.

alt text

Ready to try!

Read the EULA (eula.txt) carefully before using the SDK. Once you decide to use BRFv4 commercially, you will get a separate license agreement, that you must agree to. You can try the SDK free of charge to evaluate if it fits your projects' needs. Once you decided to use BRFv4 in your project, please contact us for a commercial license:

Visit us online.

Getting started.

To test BRFv4 simply visit the Javascript demo site:

This page also includes all available packages for download.

Which platforms does it support?

HTML5/Browser – Javascript (works in Chrome/Firefox/Edge/Opera/Safari 11)

Run the index.html on a local server.

iOS - ObjectiveC/C++

Open the Xcode project. Attach your iOS device and run the example app on your device.

Android - Java

Open the Android Studio project. Attach your Android device and run the example app on your device.

macOS - C++ utilizing OpenCV for camera access and drawing

Have OpenCV brewed (opencv3) on your system. Open the Xcode project and just run it on your Mac.

Windows - C++ utilizing OpenCV for camera access and drawing

Good luck in trying to compile OpenCV for your Windows. Update the Visual Studio (2017) project properties that mention OpenCV. Then run the Release x64 target. Fingers crossed!

Adobe AIR - Actionscript 3 on Windows, macOS, iOS and Android

Use your preferred IDE. Add the src folder and the ANE itself to your class path and run the example class on your desired device (not in a simulator). Unfortunately we had to discontinue Flash Player (SWF in browser) support.

Technical overview

BRFv4 comes with the following components:

All available packages have roughly the same content and come with a set of examples to show SDK use cases.

What image size does BRFv4 need?

You can input any image size.

Internally BRFv4 uses a DYNx480 (landscape) or 480xDYN (portrait) image for the analysis. So 480px is the base size that every other input size gets scaled to, eg.

landscape:

portrait:

BRFv4 scales the results up again, so you don't have to do that yourself. All parameters named size or width are pixel values based on the actual image size. eg. telling BRF what face sizes to initially detect:

brfManager.setFaceDetectionParams(int minFaceSize, int maxFaceSize, int stepSize, int minMergeNeighbors);

If you work with a 640x480 camera stream, it would be something like this:

brfManager.setFaceDetectionParams(144, 432, 12, 8);

Where as if you work with a 1280x720 camera stream, you will need something like this:

brfManager.setFaceDetectionParams(216, 648, 12, 8);

In the examples we generalize that a bit:

// We have either a landscape area (desktop), then choose height or
// we have a portrait area (mobile), then choose width as max face size.

var maxFaceSize = _faceDetectionRoi.height;

if(_faceDetectionRoi.width < _faceDetectionRoi.height) {
 maxFaceSize = _faceDetectionRoi.width;
}

brfManager.setFaceDetectionParams(maxFaceSize * 0.30, maxFaceSize * 0.90, 12, 8);

More on that in the API, see link above.

FAQ

Can I track other objects like hands or neck?

Can you increase the performance?

Can you make the library smaller?

Release notes

v4.1.0 - 11th July 2018

v4.0.1 - 09th November 2017

v4.0.0 - 20th June 2017

It's done! After over a year of development Tastenkunst is proud to announce the release of BRFv4.

Licenses

Used Haar Cascade: haarcascade_frontalface_default.xml

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