A fabric server side implementation of the LifeSteal SMP.
This mod was forked from ModernAdventurer's LifeSteal Mod, please make sure to check it out as although there are quite a few changes this mod was based off of his.
Configuration is purely managed through gamerules, here is a list of gamerules and what they do.
Gamerule | Type | Description | Default |
---|---|---|---|
lifeSteal:playerKillOnly | Boolean | If a player should lose hearts when dying in any way other than to a player | true |
lifeSteal:banWhenMinHealth | Boolean | If a player should be banned when they reach the minimum health value | true |
lifeSteal:giftHearts | Boolean | If a player can trade a heart for a heart item | true |
lifeSteal:stealAmount | Integer | The amount of health that should be stolen upon death | 2 |
lifeSteal:minPlayerHealth | Integer | The minimum health a player can reach before being banned if the value is below 1 it is automatically corrected to 1 | 1 |
lifeSteal:maxPlayerHealth | Integer | The maximum health a player can reach set to a value of 0 or below to disable | 40 |
Additional Config options:
- Ritual Block: What block to use as the ritual block
Datapack Overriding:
- Override "lifesteal\worldgen\configured_feature\heart_ore.json" to change amount of ores per vein
- Override "lifesteal\worldgen\placed_feature\heart_ore.json" to change amount of veins per chunk