public class Test {
// Replace DoApi.MOD_ID with your modid
public static ResourceLocation PALM_BOAT_TYPE_LOCATION = new ResourceLocation(DoApi.MOD_ID, "palm");
public static final ResourceLocation PALM_SIGN_TEXTURE_ID = new ResourceLocation(DoApi.MOD_ID, "entity/sign/palm");
private static final String PALM_SIGN_ID = "palm_sign";
private static final String PALM_WALL_SIGN_ID = "palm_wall_sign";
public static void init() {
RegistrySupplier<Item> palmBoat = TerraformBoatItemHelper.registerBoatItem(DoApi.ITEMS, "palm_boat", PALM_BOAT_TYPE_LOCATION, false, DoApi.CREATIVE_TAB);
RegistrySupplier<Item> palmChestBoat = TerraformBoatItemHelper.registerBoatItem(DoApi.ITEMS, "palm_chest_boat", PALM_BOAT_TYPE_LOCATION, true, DoApi.CREATIVE_TAB);
DoApiExpectPlatform.register(PALM_BOAT_TYPE_LOCATION, TerraformBoatType.builder().item(palmBoat).chestItem(palmChestBoat).build());
RegistrySupplier<Block> sign = registerWithoutItem(PALM_SIGN_ID, () -> DoApiExpectPlatform.getSign(PALM_SIGN_TEXTURE_ID));
RegistrySupplier<Block> wallSign = registerWithoutItem(PALM_WALL_SIGN_ID, () -> DoApiExpectPlatform.getWallSign(PALM_SIGN_TEXTURE_ID));
RegistrySupplier<Item> palmSignItem = registerItem(PALM_SIGN_ID, () -> new SignItem(new Item.Properties().stacksTo(16).tab(DoApi.CREATIVE_TAB), sign.get(), wallSign.get()));
}
}
Don't forget to register your DeferredRegister
s after init()
public class DoApiClient {
public static void onClientInit(){
DoApiExpectPlatform.addSignSprite(Test.PALM_SIGN_TEXTURE_ID);
}
}
There is no tutorial yet, but you can take a look at this example of the Vinery mod
Creating your group
Handling your book
Adding your book to your screenhandler and screen
There is no tutorial yet, but you can take a look at these recipes from the Meadow mod: https://github.com/satisfyu/Meadow/tree/1.20.1-architectury/common/src/main/resources/data/conditional/recipes