TeamSpen210 / HammerAddons

Useful tweaks and content for Source Engine Games
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Using the copy/paste keyvalues makes the propcombine volumes 'Unused' #191

Open WereTech opened 1 year ago

WereTech commented 1 year ago

To reduce the amount of time needed to set these up, I tried to go with using the copy/paste keyvalues function but the combiner process marks them as Unused. I've also tried adding an origin keyvalue to the fgd because they were at 0 0 0 (thought this may have been the issue but it isn't) however they still point to their correct origin in the logs so I don't know why this is happening. If I move the brushes back to world or to another brush entity and back to the propcombiner, it still doesn't work. I have to remake the brush completely for it to work.

TeamSpen210 commented 1 year ago

Can you show a picture or give a copy of the map? Copy-pasting keyvalues shouldn't affect anything, it'd be the same from the postcompiler's perspective.

WereTech commented 1 year ago

I'm not sure what exactly is causing it now that I've tried it a few more times in the same area. It hasn't happened again with copy/paste but it still doesn't like one set of models and not sure why it's still marked with Unused (I've gotten past this in a previous compile so it doesn't really matter) I'm also using completely custom assets, none from source engine's, so giving the vmf wouldn't do anything here but I will give a screenshot to the problematic one. Also to note that the different color you see for the prop combine is just a copy of the original and hueshifted, no difference otherwise in vmt/vtf. https://i.imgur.com/33SDrvG.png