Closed movercell closed 1 year ago
Hmm weird that it’s not on cubes. It should be on buttons, the output is in fact available and functional on all model-based entities. Though obviously it’d be rather unlikely for a button to end up in a situation where it can be fizzled.
oh, but yeah it's strange it isn't on cubes
It's because prop_floor_button
inherits OnFizzled
from BaseEntityAnimating
, which isn't a base for prop_weighted_cube
. The handful of other entities which have OnFizzled
and don't inherit it from BaseEntityAnimating
all manually define it.
It might be a good idea to add a definition to BaseEntityPhysics
, of which, it seems, most other model-based entities inherit from.
Ahh whoops, need to check why BasePropPhysics doesn't inherit from BaseEntityAnimating. It would in code.
Look at the name(i am not the only one who has the issue, my friend also has it)