Closed Fennecai closed 1 year ago
Can you attach a copy of the log file? In particular, look for Allowed filesystems:
, which will list all the paths mounted and for each whether they should pack (+
) or not (-
). The blocklist part works a little differently, you specify part/all of the actual files themselves - materials/tools/
for instance.
here.
I noticed in your filesystems list you have mapbase mounted, plus a bunch of copies of extracted game stuff. Are the mistakenly packed files coming from those?
nope, i checked. none of those paths contain vanilla hl2 files; at least not the ones im seeing show up
EDIT: i apparently didn't check closely enough. it seems you were right that those paths are causing the issue; though im not sure why those games had redundant hl2 stuff in them. oh well.
thanks for the help, sorry if it might have been a waste of your time
I have been trying to set up a development workflow for a mapbase mod. However, it seems that the postcompiler still dumps a bunch of hl2 vanilla files despite multiple attempts on my part to specifically prohibit them from being packed, unless i turn auto_pack to 0 but thats not helpful because using comp_pack isn't packing all required resources (such as the actual vtfs or or model meshes), and its cumbersome to use for every single custom asset.
in srctools_paths.vdf, i have:
and in srctools.vdf i have:
I tried putting those same paths in the "pack_blocklist" section (properly formatted ofc) and it didn't work there either.