TeamSpen210 / HammerAddons

Useful tweaks and content for Source Engine Games
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Propper implementation #238

Open asd417 opened 1 year ago

asd417 commented 1 year ago

I think adding propper's capabilities to hammeraddon is perfect because we already have several model generation features.

Detailed suggestion: Implementation of brush entity comp_brush_prop that turns the tied brush into a model. comp_brush_prop would have standard prop_static keyvalues such as collision, shadows and so on.

The main reason for this suggestion is because I noticed that -textureshadows dont work on textures put on brushes. It would also greatly help mappers trying circumvent brushside limit while building large/highly detailed maps.

asd417 commented 1 year ago

I think I'll look into how I can implement it actually

TeamSpen210 commented 1 year ago

I definitely think this would be good. However, I’m thinking it should instead be an entity patterned after func_instance. This would have several benefits: