TeamSpen210 / HammerAddons

Useful tweaks and content for Source Engine Games
123 stars 36 forks source link

Vactubes: Delete the generated animation files once packed #250

Open karl-police opened 1 year ago

karl-police commented 1 year ago

No

image

wat is this

😭

this addon is very nice, but then I saw that the generated animation files would be there and it changed everything

maybe there's a better way to delete the packed files, command parameter idk, so some can extract it

but do something about it please

technically... it would of be better to generate them where the .smd files are being generated at as well, to delete them after... like that we're not ruining the original path folder in the Portal 2 folders

TeamSpen210 commented 1 year ago

It's somewhat intentional that it leaves the generated models in the game folder - that way you can see what it generated. But what we should be doing is cleaning up models from previous compiles.

karl-police commented 1 year ago

It's somewhat intentional that it leaves the generated models in the game folder - that way you can see what it generated. But what we should be doing is cleaning up models from previous compiles.

You could do that too, question would be, what could the optimal way be to find out which the last models were? Ig you're gonna check the packed files and get the model name from there somehow.

The best thing to do, is to somehow support launch parameters to the .exe so that one can decide whether they wanna keep the models or not, doesn't matter which one it is, as it still creates a folder for every map and etc.

The support regarding giving users options to choose, is very important than one can imagine.

TeamSpen210 commented 1 year ago

It's fairly straightforward, just delete all vac_anim_* from that folder.

karl-police commented 1 year ago

It's fairly straightforward, just delete all vac_anim_* from that folder.

what if I have a custom model named vac_anim_hello or something though kind of situation?