Closed karl-police closed 12 months ago
changed it to "ref.smd" but haven't tested that change yet, only my first change but should work as well
idk from where the "ref.smd" file comes from, so I had no clue what it contains
ref.smd
is from the lines before, it just builds a cube mesh.
This is a fix which does not directly affect
AnimateEveryFrame
orm_bClientSideAnimation
This is completly different, and I still don't really know if in Portal 2 the cubes actually do not lag.
The animations lag because they do not have an
idle
sequence,.Not sure why.
Doesn't matter if it's
ACT_IDLE
or if it's namedidle
. There just has to be more than one sequence for it not to stutter.The original
prop_vac_anim
animations also have an "idle" sequence.Portal 2 gotta be affected by this as well. My case is that I only had one sequence, I just had a straight line with a straight junction.
Apparently your script can create more sequences. And if there's more than one, nobody would encounter this issue.