This parameter makes the specified fgd only contain the postcompiler's comp entities, for a specific game configuration so tags are still passed as normal.
I'm not sure about this implementation, but it seems to work fine. Feel free to contact me or change this code for a better one if there's a need to do so.
This parameter makes the specified fgd only contain the postcompiler's
comp
entities, for a specific game configuration so tags are still passed as normal.I'm not sure about this implementation, but it seems to work fine. Feel free to contact me or change this code for a better one if there's a need to do so.