Open electrovoyage opened 6 months ago
Might be better to call this hammer_model
or hammer_prop
(like hammer_notes
) and just make it a prop which only shows up in hammer and can use any model
Might be better to call this
hammer_model
orhammer_prop
(likehammer_notes
) and just make it a prop which only shows up in hammer and can use any model
Yeah i think that's a better name
A minor issue is that if I add a dropdown for presets, it'd be annoying to enter any custom model. I could make it spawn multiple props, but that might be very distracting in 2D views. Perhaps a custom model, featuring various different dimensions?
My idea was to just have it be a regular model selector
The advantage compared to placing a regular prop would just be that it is automatically removed in-game, instead of needing to put it in a visgroup or anything
In that case I could potentially just roll it into hammer_notes
.
Maybe, although I feel like this serves a somewhat different purpose
A dummy for scale is pretty often needed when mapping. So i suggest a new entity:
comp_scale_dummy
, which could look like aninfo_player_start
, or game-specific models, like, e.g. a manhack and camera drone for Half-Life 2 and cube and turret for Portal / Portal 2. This would be way faster than placing the appropriate entity or a prop with its model.