Open TPEcool opened 3 months ago
That could be because you have the BSP open in another program, like the game - if open it can't be written to, so it gets an access denied error. I have the postcompiler write the new BSP to a temp file then rename it over the original, that way it's more difficult to get a partially-written BSP.
The file is open in the game. However, the game is running a BSP from portal2/maps/
and the postcompiler is getting denied access to a map in sdk_content/maps/
. The compile chain ends with a copy command, which means the file in portal2/maps/
isn't a symlink to the one in sdk_content/maps/
, in which case I could see how it would be getting denied access.
Also, this error results in dozens of temp files piling up and not being deleted.
When running the postcompiler, I sometimes get this message, and sometimes I don't. This always causes the postcompiler to crash/quit. I have no idea why it's getting denied permission. Perhaps implement a system where it basically retries this a couple times in case of an exception? If it's still unsuccessful, the exception can be thrown anyway.