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TeamWisp
/
WispRenderer
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
https://teamwisp.github.io
Apache License 2.0
202
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14
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Add first batch of Graphics Settings
#355
florianschut
closed
5 years ago
1
Fixed bug with rounding that would cause an instant cutoff for RTAO
#354
florianschut
closed
5 years ago
0
Error logging in D3D12 functions
#353
Nielsbishere
opened
5 years ago
4
Consider using linear depth buffer in RTAO
#352
florianschut
opened
5 years ago
0
Fixed the acceleration structures not working without any geometry
#351
VZout
closed
5 years ago
0
Feature rtao improvements
#350
florianschut
closed
5 years ago
0
Lower rendertask count for bloom
#349
DBouma
closed
5 years ago
0
FG_DEPS is now a variadic template function
#348
Nielsbishere
closed
5 years ago
0
Build acceleration crashes when there's no instances left
#347
Nielsbishere
closed
5 years ago
3
The scene graph now has the option to cull models far from the camera (RT)
#346
Nielsbishere
closed
5 years ago
1
Removed render tasks and moved them to the Maya project instead
#345
tntmeijs
closed
5 years ago
0
Feature improved bloom
#344
DBouma
closed
5 years ago
0
Added support for removal of skybox nodes.
#343
LaisoEmilio
closed
5 years ago
0
lerping where branching is better
#342
161563
opened
5 years ago
0
m_skybox_changed variable in D3D12RenderSystem
#341
LaisoEmilio
opened
5 years ago
0
frame_graph's FG_DEPS
#340
Nielsbishere
closed
5 years ago
2
Feature mesh visibility
#339
MeineZ
closed
5 years ago
0
Fallback AS crashes on removal of a model
#338
MeineZ
opened
5 years ago
1
removed name from properties
#337
sainsay
closed
5 years ago
0
Feature cubemaps reloading
#336
LaisoEmilio
closed
5 years ago
0
[change] cleanup of similar named variable
#335
sainsay
closed
5 years ago
0
Feature var roughness 3
#334
Nielsbishere
closed
5 years ago
0
Render tasks now have their own name.
#333
VZout
closed
5 years ago
0
Removed redefinition of `aligned_buffer_size`
#332
MeineZ
closed
5 years ago
0
Feature rtao large scenes
#331
florianschut
closed
5 years ago
0
Added a mutex to all the pools contained in the render system
#330
VZout
closed
5 years ago
0
Fixed readback buffer tasks (for WispForMaya)
#329
MeineZ
closed
5 years ago
0
Registry descriptors are missing the `m_` prefix
#328
VZout
opened
5 years ago
0
Multithreading causes issues when allocating from pools located in the render system
#327
VZout
closed
5 years ago
0
Switched the registries to C++20's designated initializers.
#326
VZout
closed
5 years ago
1
Added orthographic camera
#325
DBouma
closed
5 years ago
0
Registries now use void* instead of a weird wrapping struct.
#324
VZout
closed
5 years ago
0
Refactored the readback buffer and `RenderSystem` slightly
#323
VZout
closed
5 years ago
0
Cleaner Try Catch, and a imgui sldier for the frustum far and near.
#322
VZout
closed
5 years ago
0
Feature fg
#321
VZout
closed
5 years ago
0
Compute pipelines don't transition their render target.
#320
VZout
opened
5 years ago
0
[change] removed path from file name.
#319
sainsay
closed
5 years ago
0
Fix reduce warnings
#318
DBouma
closed
5 years ago
0
Feature log to file
#317
sainsay
closed
5 years ago
1
Feature successful maya compilation
#316
tntmeijs
closed
5 years ago
0
Feature rt shadows rework
#315
LaisoEmilio
closed
5 years ago
0
Set minimum window resolution to 16x16 and fixed resizing memory leak
#314
DBouma
closed
5 years ago
0
Feature accum
#313
VZout
closed
5 years ago
0
Removed unused code.
#312
DBouma
closed
5 years ago
0
Fix resolution scaling
#311
DBouma
closed
5 years ago
0
Feature RTAO settings
#310
florianschut
closed
5 years ago
0
Adjusted DoF blending
#309
DBouma
closed
5 years ago
0
Fixed Maya crashes
#308
tntmeijs
closed
5 years ago
0
Added a GLTF loader.
#307
VZout
closed
5 years ago
0
Applied resolution scaling for RT hybrid
#306
DBouma
closed
5 years ago
0
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