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Tencent
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loli_profiler
Memory instrumentation tool for android app&game developers.
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configure配置了动态库的white list, capture的结果过滤没有该动态库的trace
#47
ZacharyDeng
opened
2 weeks ago
3
attach连接后Connection lost
#46
ZacharyDeng
opened
4 weeks ago
1
一直卡主注入so
#45
SiMaLaoShi
opened
11 months ago
2
不能Launch只能Attach
#44
grystudy
opened
1 year ago
1
无法进行连接上设备Connection lost
#43
nekolzy
opened
1 year ago
1
能否对MarkTime操作做一些优化
#42
ryanrhu
opened
1 year ago
1
macos 编译错误
#41
hanbim520
closed
1 year ago
7
unity 2019 "-fno-omit-frame-pointer" 选项可以做到debug包才生效吗?
#40
riceliu
closed
1 year ago
2
captured 0 records:Error dlopen,试了好多设备都是如此
#39
shaomluo
closed
1 year ago
4
支持命令行调用吗
#38
redcard1
closed
1 year ago
2
Cached 0 records.
#37
feixiao
closed
1 year ago
3
unity 2019.4解析不出来
#36
redcard1
closed
1 year ago
4
一直卡在loading 状态
#35
weirenren
opened
2 years ago
3
UE4.27通过MallocBinned2.cpp不能跟踪
#34
pedant
closed
2 years ago
3
Captured 0 records.
#33
luojc0517
closed
2 years ago
0
Connection lost ...
#32
luojc0517
closed
2 years ago
1
内存统计中的 anonymous 是什么含义?
#31
coldfog
opened
2 years ago
1
那这么问吧,既然unity和unreal都能分析,这个框架ieg bg内有多少组是用的?
#30
HOTFIGHTER
closed
2 years ago
3
一直提示Connection lost,无法抓取数据
#29
coldfog
closed
2 years ago
2
这个框架应该是夸大了它的能力,实际来看只能分析android原生场景的native内存泄露,对于unity是分析不了的,unreal的情况也抓不到任何数据
#28
HOTFIGHTER
closed
2 years ago
1
loli_profile可以定位出unity3d c#内存泄露代码吗?
#27
HOTFIGHTER
closed
2 years ago
4
captured 0 records
#26
HuangYijiu
opened
2 years ago
1
stacktrace显示unknown 如何解决
#25
shaomluo
closed
2 years ago
16
一直卡在injecting libloli ,unity空工程打包, windows
#24
maguslin
opened
2 years ago
4
Timeline is supposed to be zoom-able
#23
ohmaya
closed
2 years ago
1
mac 卡在 injecting libloli.so to target application
#22
tyutjxs
opened
2 years ago
1
Captured 0 records
#21
TryLoveCatch
opened
2 years ago
4
测试大型项目时,运行几分钟后会失去tcp连接。
#20
grystudy
closed
2 years ago
5
LoliProfiler是否支持memalign、mmap/mmap64的监控
#19
lijunhuawhu
opened
3 years ago
1
Show merged Callbacks展示效果的优化建议
#18
lijunhuawhu
opened
3 years ago
1
能不能增加一个体现native虚拟内存的曲线
#17
lijunhuawhu
closed
3 years ago
1
为什么使用Show Leaks却展示不出来内存泄漏
#16
lijunhuawhu
closed
3 years ago
2
Integrate Matrix Backtrace Component
#15
sindney
opened
3 years ago
0
launch后采集几秒钟数据就断开了
#14
jefferson0228
closed
3 years ago
6
一直卡在Injecting libloli.so xxx
#13
liminwanqing
closed
3 years ago
4
Need a console version!
#12
yuripa1018
opened
3 years ago
1
长时间运行,发现meminfo的nativeheap和我自己累加的不一样,是否是swapdirty未记录导致?
#11
grystudy
closed
3 years ago
2
总是卡住怎么办
#10
BeautifulNewWorld
closed
3 years ago
3
MainWindow::InterpretRecordLibrary 代码临时变量命名可优化
#9
grystudy
closed
3 years ago
1
merged call stack 内容疑似错乱
#8
grystudy
closed
3 years ago
2
loliprofiler连不上游戏
#7
tencentgames
closed
3 years ago
2
为什么malloc的内存被free了,但是在Persistent选项中还是可以看到?如何监控app的内存泄漏?
#6
lijunhuawhu
closed
3 years ago
4
clang编译的so的Compiler该如何选择
#5
lijunhuawhu
closed
3 years ago
2
关于 docs/GAME_ENGINE.md 这个说明的不懂之处
#4
grystudy
closed
3 years ago
2
为什么我的app一直都是Connection lost,只在app刚安装时连上过一次
#3
lijunhuawhu
closed
3 years ago
9
StackTrace里面没有内容
#2
grystudy
closed
3 years ago
18
Fix a compilation error.
#1
d34d633f
closed
3 years ago
0