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Terasology
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ManualLabor
Work is hard. Here are tools a workman needs to make digging and chopping easier.
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Refactor Components without attributes to EmptyComponent
#63
spookynutz
closed
10 months ago
0
JS54: Create recipe for wooden door
#62
cybersicilian
closed
2 years ago
1
JS-58: added recipe for cobblestone
#61
cybersicilian
closed
2 years ago
1
feat(gestaltv7-eventsystem): Migration Event and @ReceiveEvent to gestalt's
#60
DarkWeird
closed
2 years ago
0
Add shearing system tests
#59
meetcshah19
closed
3 years ago
0
fix: particle effect in multiplayer
#58
meetcshah19
closed
3 years ago
0
fix: Consume event only when shearing
#57
meetcshah19
closed
3 years ago
0
fix(ecs-gestalt): Migrate Components to gestalt's Components.
#56
DarkWeird
closed
3 years ago
0
Add shearing system test
#55
meetcshah19
closed
3 years ago
6
feat: add particle effect and shearing sound
#54
meetcshah19
closed
3 years ago
4
fix: increase attack event priority and consume it
#53
meetcshah19
closed
3 years ago
0
feat: add Durability and assembly process for CrudeShears
#52
meetcshah19
closed
3 years ago
0
feat: add wool item drop
#51
meetcshah19
closed
3 years ago
0
Add shearing system
#50
meetcshah19
closed
3 years ago
0
feat: add CrudeShears tool
#49
meetcshah19
closed
3 years ago
0
WIP : Add initial shearing system
#48
meetcshah19
closed
3 years ago
2
refactor: adjust for restructured Health v2.0.0-SNAPSHOT
#47
skaldarnar
closed
3 years ago
0
fix: decrease cup volume
#46
APsenpai42
closed
3 years ago
3
chore: migrate off engine path
#45
pollend
closed
3 years ago
0
chore: migrate health off of engine
#44
pollend
closed
3 years ago
0
feat: crafting a wooden cup no longer requires crafting lvl 1
#43
skaldarnar
closed
3 years ago
0
feat(JOML): migrate `BlockComponent`
#42
skaldarnar
closed
3 years ago
0
feat(JOML): migrate CampFireAuthoritySystem
#41
pollend
closed
3 years ago
0
feat(campfire): add particle effects for campfire
#40
skaldarnar
closed
3 years ago
2
feat: add display names for blocks
#39
skaldarnar
closed
3 years ago
0
gestalt v7
#38
DarkWeird
closed
3 years ago
0
feat migrate nui version/1.x
#37
pollend
closed
4 years ago
1
fix: NUI extraction compability
#36
DarkWeird
closed
4 years ago
4
feat: Consistent textures for items
#35
skaldarnar
closed
4 years ago
0
Add a separate texture for empty state of the Waterskin item
#34
ktksan
closed
4 years ago
0
fix: Wooden Cup texture in ManualLabor.png
#33
ktksan
closed
4 years ago
0
Update for Fluid PR 19
#32
4Denthusiast
closed
4 years ago
0
Rework/Restructure the ManualLabor module to extract out the Crafting resources.
#31
ktksan
opened
4 years ago
5
Items for Overcoming Extreme Climatic Obstacles
#30
ktksan
closed
4 years ago
7
chore: update core (spring cleanup)
#29
jdrueckert
closed
4 years ago
0
Add filling amount to Wooden Cup and Wooden Bucket
#28
ktksan
closed
4 years ago
1
fix(containers): set attributes for fluidContainerItem
#27
jdrueckert
closed
4 years ago
0
Update to work with CoreBlocks and CoreAssets
#26
Qwertygiy
closed
5 years ago
0
fix(ManualLabor): Fix BeforeDamagedEvent import
#25
jdrueckert
closed
5 years ago
0
Adjust for extracted Inventory
#24
skaldarnar
closed
5 years ago
0
Update for new block family system
#23
PS-Soundwave
closed
6 years ago
0
Improve module.txt
#22
mjuvekar7
closed
7 years ago
0
Update module.txt
#21
ghost
closed
7 years ago
1
Add a wooden cup and the mechanism to consume the contained fluid
#20
Josharias
closed
7 years ago
13
Repoint inventory and health stuff to core.
#19
Josharias
closed
8 years ago
0
Don't override flower and mushroom drops with plant matter
#18
Josharias
opened
9 years ago
0
Allow placing/retrieving a tool without opening the gui
#17
Josharias
opened
9 years ago
0
Icons for heat and time in the process descriptions
#16
Josharias
closed
9 years ago
0
Show icons for requirements input in the process description
#15
Josharias
closed
9 years ago
0
Update for new Vector2i
#14
msteiger
closed
9 years ago
0
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