TerminusEst13 / cyberrunner

No longer being worked on.
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Cyberrunner

SHORT OVERVIEW

Cyberrunner is a mod for the ZDoom/Zandronum engine that essentially acts as a combination of ijon tichy's Parkmore (which you probably have heard of) and TerminusEst13's Superfast (which you probably haven't), taking the best of both and turning it into a full-fledged mod. In Cyberrunner, players take control of powerful and fast cyborgs/robots with large laser weapons, dodging and weaving each other's attacks, the environment, and the enemies within in order to get to the finish as quickly as possible.

PACKAGING AND PLAYING

If you aren't a Cyberrunner developer and want to see what new unreleased shit there is, this is all you need to do:

If you're a developer, the process is the same, but remember to recompile ACS when you change it. ACC must be in the pk3/acs/ directory when you recompile, or else it'll blow up on the #includes (if this is wrong, tell ijon on irc.zandronum.com/#cyberrunner).

CONTACT

TerminusEst13 and various other Cyberrunner players/mappers are on #cyberrunner on irc.zandronum.com. You'll need an IRC client to get there; look at HexChat ( http://hexchat.org/ ) if you're on Windows, or XChat if you're on Linux.

MAPPER INFO

If you want to map, there's a few simple things to keep in mind.

If you want to have checkpoints in your map, use script 105. It is defined like this:

script 105 (int mode, int index, int nextToBe)

The mode argument works like this:

The index argument is the number of the checkpoint. 105,1,1 is the first checkpoint, 105,1,2 is the second checkpoint, etc. Simple enough.

For most intents and purposes, you can keep nextToBe set to 0. Starting your checkpoints at index 1 is suggested, and if you have a track that loops, set the "lap line" to checkpoint 0. If you do a lapping map, you must use checkpoints, even if you don't then teleport the player to those checkpoints.

JUST HOW FAST CAN THE RUNNER GO, ANYWAY?

We've calculated it to be 135494.272 mph. 0.1% away from Mach 178.

So pretty goddamn fast.