A biome placement mod focusing on configurability and consistent distribution of modded biomes
This mod is still somewhat experimental. Biome selection strategies may change, resulting in biomes being placed at different locations in existing worlds.
At this time, aside from any new things I've implemented and forgotten to update here, the following features are present:
From v1.2.0-alpha.1, Biolith supports all four major mod loaders!
From v2.0.0-alpha.1, biome placement and surface rules can be added via datapacks.
Place an Overworld, Nether, or End biome at a specified noise point.
Remove a vanilla/datapack Overworld, Nether, or End biome from all noise points.
Replace an Overworld, Nether, or End biome entirely or in part.
Add a sub-biome to an Overworld, Nether, End, or modded biome.
(End biome placement uses custom noise and is only available in 1.20+.)
Register custom surface rules.
Override vanilla surfaces using custom surface builders.
Fully compatible with TerraBlender and Fabric Biome API biomes.
Somewhat compatible with BClib (biome placement will be modified by BClib).
Can place biomes in Modern Beta worlds since 1.2.0-beta.1.
The instructions below are for Biolith 1.2.0 for Minecraft 1.20.4+. If you
are using earlier versions of Biolith, only Fabric/Quilt is supported, and
the artifact ID is just biolith
.
Much like Terraform API, add the Terraformers maven repository to your build.gradle
:
repositories {
maven {
name = 'TerraformersMC'
url = 'https://maven.terraformersmc.com/'
}
}
And add the Biolith version for your loader (fabric, forge, or neoforge)
to the dependencies section of build.gradle
:
dependencies {
modImplementation("com.terraformersmc:biolith-fabric:${project.biolith_version}")
}
If you wish to include Biolith in your mod for distribution, wrap the modImplementation()
with an include()
Finally, set the Biolith version you want in gradle.properties
:
biolith_version=1.2.0-beta.3
For convenience, Biolith can also be downloaded from Modrinth.
Check out Biolith Examples for a complete multi-loader biome placement implementation using Biolith, with examples of some of Biolith's capabilities. I will add more examples over time.