Expands the options for storing stuff by providing Extended Storage-derived buildings.
There is a limit to Steam description readability and size. The breakdown or what building does what is available online at:
https://github.com/Terragg/Extended-Storage-Extended/blob/master/Docs/Contents.md
Requires a working copy of the Extended Storage:
https://steamcommunity.com/sharedfiles/filedetails/?id=731732064
Ammo storage in Pallets and Explosives Containers, based on type of ammo.
Hat-tip: jinlan
A patch to fix a semi-related issue in Extended Storage now allows corpses to be built in a 'bugged' state when splurged. This bugged state is detected by the game and those corpses are immediately deleted. There is only one current workaround, do not adjust Meat Hook filters while there are corpses stored - allow pawns to remove all corpses before adjusting filters.
Unlike Extended Storage Clothes racks, there is no supporting code to 'Equip' any weapon other than the one on the 'top' of the stack in the container building. The C# coding needed to implement is a bit beyond me at the moment, but I am making progress.
scullywag, DrVanGogh, and others: Making and maintaining Extended Storage typesgal: Stamper Font Marnador: Rimword Font
This is version 0.6.1.0 and is for RimWorld 1.1.
Lateset Release https://github.com/Terragg/Extended-Storage-Extended/releases/latest on Github.
All Releases https://github.com/Terragg/Extended-Storage-Extended/releases/ on Github.