Breaking the dice scenes out into instances required a significant amount of sorting and dealing with results through signalling differently. Had to send the name of the die that came to rest along with its value in the new signal pattern.
The good news is that now, the dice have a fresh physics model every throw (except for auto-rethrow when dice on edge.)
Breaking the dice scenes out into instances required a significant amount of sorting and dealing with results through signalling differently. Had to send the name of the die that came to rest along with its value in the new signal pattern.
The good news is that now, the dice have a fresh physics model every throw (except for auto-rethrow when dice on edge.)