Closed The-Huginn closed 9 months ago
Doesn't seem it is this problem, rather than it appears the logic for fallback of selecting task in GameSession#nextTaskUni is flawed, as it will get the same task from the lowest id
GameSession#nextTaskUni
Doesn't seem it is this problem, rather than it appears the logic for fallback of selecting task in
GameSession#nextTaskUni
is flawed, as it will get the same task from the lowest id