Player Controls:
If on the ground, spacebar will cause
the player to jump up quickly
If in the air, spacebar will thrust the
player up at a slower rate
Gravity is currently disabled in
exchange for a static downward
force, since I believe there is no
acceleration in the original.
Invert bool:
Will flip the forces and have the
player at the top of the screen, the
ceiling is not considered the ground
so jumping is not available when
inverted
Player Controls: If on the ground, spacebar will cause the player to jump up quickly
Invert bool: Will flip the forces and have the player at the top of the screen, the ceiling is not considered the ground so jumping is not available when inverted