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TheBlackPlague
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StockNemo
A C# Chess Engine Finding Good Moves.
GNU Lesser General Public License v3.0
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Faster BitBoard handling.
#50
TheBlackPlague
opened
2 years ago
0
Generate versioned binaries and use job matrix.
#49
TheBlackPlague
closed
2 years ago
0
Bump version and add extra documentation.
#48
TheBlackPlague
closed
2 years ago
0
Tune Aspiration Search with Chess Tuning Tools.
#47
TheBlackPlague
closed
2 years ago
0
Speed up BitBoard Indexing.
#46
TheBlackPlague
closed
2 years ago
0
Hand tune Null Move Pruning constants.
#45
TheBlackPlague
closed
2 years ago
0
Doesn't see obvious KBvK draw.
#44
TheBlackPlague
opened
2 years ago
3
Implement a Principle Variation Search.
#43
TheBlackPlague
closed
2 years ago
0
Implement Reverse Futility Pruning.
#42
TheBlackPlague
closed
2 years ago
0
Implement Late Move Pruning.
#41
TheBlackPlague
closed
2 years ago
0
Implement bonuses in evaluation for having a Bishop Pair.
#40
TheBlackPlague
closed
2 years ago
0
Not working with some Cutechess binaries.
#39
nickxadrez
closed
2 years ago
9
Optimize memory, assembly, and cache utilization.
#38
TheBlackPlague
opened
2 years ago
0
Better implementation for UCI Go and Fix for OpenBench with new CLI.
#37
TheBlackPlague
closed
2 years ago
0
Version number
#36
SzotsGabor
closed
2 years ago
4
Rework Interactive and UCI Mode.
#35
TheBlackPlague
closed
2 years ago
0
Fix incorrect mapping from Promotion to Piece.
#34
TheBlackPlague
closed
2 years ago
0
Misses tactic at depth 14, finds it at depth 15.
#33
TheBlackPlague
closed
2 years ago
2
Add build process for Android and iOS binaries.
#32
TheBlackPlague
opened
2 years ago
1
Fix three-fold repetitions on winning positions.
#31
TheBlackPlague
closed
2 years ago
0
Implement a Makefile and improve README.
#30
TheBlackPlague
closed
2 years ago
0
Adding bishop pair bonus in evaluation
#29
Hardik-S
closed
2 years ago
1
Implement Killer & History Heuristic with Late Move Reductions.
#28
TheBlackPlague
closed
2 years ago
0
Revert "Implement Killer & History Heuristic with Late Move Reductions."
#27
Hardik-S
closed
2 years ago
0
Give bonus for bishop pair in evaluation.
#26
Hardik-S
closed
2 years ago
1
Implement Killer & History Heuristic with Late Move Reductions.
#25
TheBlackPlague
closed
2 years ago
0
Speed up King Move Generation.
#24
TheBlackPlague
closed
2 years ago
0
Transposition Table Usage Improvement.
#23
TheBlackPlague
closed
2 years ago
0
Implement Razoring.
#22
TheBlackPlague
closed
2 years ago
0
Implement PV Line Logging with PV Line Storing.
#21
TheBlackPlague
closed
2 years ago
0
PV Line Logging and Storing.
#20
TheBlackPlague
closed
2 years ago
4
PV Line Output and Storage.
#19
TheBlackPlague
closed
2 years ago
0
Low depth search leads to miscalculation on long mates.
#18
rwbc
closed
2 years ago
6
Improve Time Control and Implement Node Counting.
#17
TheBlackPlague
closed
2 years ago
0
Implement Aspiration Search.
#16
TheBlackPlague
closed
2 years ago
0
Improve README.
#15
Hardik-S
closed
2 years ago
0
Implement Remote ELO Testing.
#14
TheBlackPlague
closed
2 years ago
0
Replace material values with the ones from Stockfish.
#13
TheBlackPlague
closed
2 years ago
1
Add utility script to convert PGN files to GIF.
#12
TheBlackPlague
closed
2 years ago
0
Implement Tapered Evaluation.
#11
TheBlackPlague
closed
2 years ago
0
Implement Null Move Pruning.
#10
TheBlackPlague
closed
2 years ago
0
Basic implementation of BoardMoveExecutor
#9
budgetdevv
opened
2 years ago
1
Implement QSearch.
#8
TheBlackPlague
closed
2 years ago
0
Implement Threefold Repetition Check in Search.
#7
TheBlackPlague
closed
2 years ago
0
Optimize Piece Development Evaluation to be iterative.
#6
TheBlackPlague
closed
2 years ago
0
Implement Engine.
#5
TheBlackPlague
closed
2 years ago
0
Completely Legal Move Generator.
#4
TheBlackPlague
closed
2 years ago
0
Use Square instead of (H, V).
#3
TheBlackPlague
closed
2 years ago
0
Implement UndoMove in DataBoard.
#2
TheBlackPlague
closed
2 years ago
1
Switch to using BitBoards.
#1
TheBlackPlague
closed
2 years ago
0
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