Z-Text
Text based adventure game set in the zombie apocalypse
Development Roadmap
Phase 1 (Proof of Concept / Unplayable Game)
- define basic commands
- define basic house structure
- basic inventory
- no attack
Phase 2 (Basic Game Mechanics)
- create "alchemy" system to create new items
- textual/story enhancements
- basic attack / exit mechanisms
Phase 3 (Unique Extras)
- add timed attack
- randomize item location
- "last stand" scenario
Phase 4 (Polish)
- final look and feel
- comic-style artwork
- sound effects