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TheFiveMemberTeam
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Retrograde-DarkOrbit
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US11 Add new POIs to the database and load them
#77
JEmersonLawrance
closed
1 month ago
1
US12 Add ability ID and ability info to the database
#76
JacobAKnox
closed
1 month ago
0
execute turn uses the correct process_turn
#75
JacobAKnox
closed
1 month ago
0
fixed build
#74
JacobAKnox
closed
1 month ago
0
Update deployment
#73
JacobAKnox
closed
1 month ago
0
Bring US7 to main
#72
JacobAKnox
closed
1 month ago
0
Make client not send poi updates outside the discussion and action phases
#71
JacobAKnox
closed
1 month ago
1
Clean up unnesceary console.logs
#70
JacobAKnox
closed
1 month ago
6
Us8
#69
JacobAKnox
closed
1 month ago
0
timer bug fixed
#68
JacobAKnox
closed
1 month ago
0
update timer
#67
JacobAKnox
closed
2 months ago
0
Update US7
#66
JacobAKnox
closed
2 months ago
0
Us9
#65
JacobAKnox
closed
2 months ago
0
Us9
#64
JacobAKnox
closed
2 months ago
0
updated cd
#63
JacobAKnox
closed
2 months ago
0
Update release with US5
#62
JacobAKnox
closed
2 months ago
0
Update with the end of US5
#61
JacobAKnox
closed
2 months ago
0
US5
#60
JacobAKnox
closed
2 months ago
0
Status bars, role info, and pois are restored across refresh
#59
JacobAKnox
closed
2 months ago
0
lobbies now close when the last player leaves
#58
JacobAKnox
closed
2 months ago
1
player list server side - US9
#57
JacobAKnox
closed
1 month ago
0
Player list component - US9
#56
JacobAKnox
closed
1 month ago
0
Update US8 with US5 code
#55
JacobAKnox
closed
2 months ago
0
User story 5
#54
JacobAKnox
closed
2 months ago
0
Broadcast a win to clients and recieve - US7
#53
JacobAKnox
closed
1 month ago
0
Create and load role win criteria - US7
#52
JacobAKnox
closed
1 month ago
1
Display game over phase UI - US7
#51
JEmersonLawrance
closed
1 month ago
2
Check for win condition during server processing switch to game over phase - US7
#50
JEmersonLawrance
closed
1 month ago
1
Create game over phase - US7
#49
JEmersonLawrance
closed
1 month ago
0
Restore game state on refresh (role info, point allocations)
#48
JacobAKnox
closed
1 month ago
1
status bar game state value is updated each turn, during server processing - US8
#47
JacobAKnox
closed
1 month ago
2
Status bars are updated based on socketio events (client side) - US8
#46
JacobAKnox
closed
2 months ago
2
status bar state is broadcast each turn to clients during information phase (server side) - US8
#45
JacobAKnox
closed
2 months ago
1
Lobbies do not close when empty
#44
JacobAKnox
closed
2 months ago
1
Update US8
#43
JacobAKnox
closed
2 months ago
0
Status bar value is kept on the server - US8
#42
JacobAKnox
closed
2 months ago
1
UI for a single status bar (bar, name) - US8
#41
JacobAKnox
closed
2 months ago
1
5 status bars placed on the game page - US8
#40
JacobAKnox
closed
2 months ago
3
Timer is not kept across page refresh
#39
JacobAKnox
closed
1 month ago
2
Send POIs info (ids and names) to clients at the beginning of each turn - US5
#38
RayyanOIT
closed
2 months ago
1
update US8 branch
#37
JacobAKnox
closed
2 months ago
0
Store point allocation on player object server side - US5
#36
JosephTenEyck
closed
2 months ago
1
Ready button should not switch to ready/unready until you get conformation from server
#35
JacobAKnox
closed
1 month ago
1
Sending and receiving point allocation updates from client and server - US5
#34
JosephTenEyck
closed
2 months ago
1
Get the amount of points you can allocate from each role in the database, send to each player in game - US5
#33
JacobAKnox
closed
2 months ago
0
UI for listing multiple POI's (categories) - US5
#32
JacobAKnox
closed
2 months ago
0
UI displays how many points you have left to spend - US5
#31
JacobAKnox
closed
2 months ago
0
Fixed Issue 23
#30
JacobAKnox
closed
2 months ago
1
UI for single Point of Interest (category to allocate points). Name, current points allocated, allocate and deallocate buttons. Enabled/disabled based on game phase. - US5
#29
JEmersonLawrance
closed
2 months ago
0
Blocking allocation of of points (server side) based on the game phase - US5
#28
JacobAKnox
closed
2 months ago
1
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