This mod changes the resource economy of the Riftbreaker campaign, reworking many existing energy and resource buildings but most prominently entierly reworks ammo production. Now powerful weapons (both mech and towers) need a specialized industry to supply them. Also refining rare resources from bio-collectors requires now a multi step process. Overall, maintaining a powerful defense for your outposts won't be such a trivial task anymore and normal difficulty waves might actually prove to be a challenge, when power, ammo and resources aren't easily available in infinite numbers.
Playing Riftbreaker is a greata game but i find the campaign increadibly unchallenging and that diminishes my fun when playing though. And because i can do something about it, i will suffer from sleepless nights if i don't. My short list of observations:
Disclaimer: this is a mod i am making for myself and it is still in a very early development stage. don't complain if stuff is not yet working. currently not all tech is in the tech tree and survival tech tree is broken (haven't moved the changed there yet). localization is missing, so this is only english for now.
Ammo: this mod changes massively how ammo works. All better mech and tower weapons now need hier tier ammunutions.
There are not 3 levels. There are 5 ammo categories: low caliber, high caliber, explosive, energy and liquid. Each of those has dedicated production facilities to produce that ammo.
Furthermore tier 2 ammo needs special resources for production: fedronite, hazenitem, rhodenite or tanzanite depending on the category. now stockpling these is important.
tier 3 ammo is similar and requires rare resources.
tier 2 ammo is crafted from tier 1 ammo. same for tier 3 ammo. This means you have to setup production chains
higher tier ammo production is map local. you have to build up a production chain on every map you need it - or bring enough ammo to get through your mission. (i couldn't make this feature, but then i discovered that because of a bug, it is already kind of that way)
split ammo storages into one for each category. not sure yet, if they should share the same building limit.
moved all ammo related buildings (production and storage into an own new category. currently it reuses the ^ upgrade symbol).
AI: originally only used by towers, this mod makes coplex industrial production also require ai resource. on the other hand, higher level ai hubs offer significatly more ai, but require cooling.
Resources: cultivators are an infinite entierly automated infinite source and they are very powerful compared to mines.
added bio-resources replacing the direct rare resource yield from cultivators. those bio resources require additional processing steps to refine them into palladium, titanium, uranium ore or cobalt.
the refining involves a new pipe-resource reagent. it is refined from plant biomass mostly.
different types of biomass have become quite important to some production chains
added new nitic acid fluid involved in production chains of most ammo types. uses animal biomass and hazenite.
Building Updates
work in progress: building upgrades should be more interesting. for example tier 2 carbonium power plant will now additionally require cooling, which tier 1 doesn't have. The additional trouble will come at significant power output increase. Tier 3 only accepts supercoolant for cooling. reworked buildings: carbonium power plant, bio composter, gas power plant, fusion reactor, ai hub, supercoolant refinery, ionizer
you are free to modify the mod to your own liking for personal use, but please don't republish it under your name. If you want to reuse some of the assets from this mod in your own, feel free but make sure to mention me and this mod as the source.
You can contact me about issues/feedback the mod on Discord. i am usually watching https://discord.com/channels/423424585954754565/736688063362891860
Please note, that due to the extensive changes this mod does to the base game, it will collide with any other mods that change the same files.
github repository for the mod: https://github.com/TheKilltech/rift_balance mod.io page: https://mod.io/g/riftbreaker/m/rift-exploration-defense-industry discord feedback thread: https://discord.com/channels/423424585954754565/1020353928476508210/threads/1134827658530803753
Recommended mods: Rebalenced Energy Walls https://mod.io/g/riftbreaker/m/distributed-force-energy-walls