A mod for factorio that changes the map into a real-world map. You can choose between 'Atlantic' and 'Pacific' centered.
Note that it only changes the terrain, and not the spawning of resources. This is on the list of things to do, so maybe in the future!
You can get this mod here: https://mods.factorio.com/mods/TheOddler/factorio-world
Use the in-game mod settings to set:
This is a list of the regions and cities | found in 'data/spawns.lua':
Continent | Region | City |
---|---|---|
Africa | Mali | Bamako |
Africa | Congo | Katanga |
Africa | Chad | Mongo |
Africa | Egypt | Cairo |
Africa | Morocco | Marrakech |
Asia | China | Beijing |
Asia | China | Kunming |
Asia | Georgia | Tbilisi |
Asia | India | Delhi |
Asia | Saudi Arabia | Riyadh |
Asia | Mongolia | Moron |
Europe | Czech Republic | Prague |
Europe | Russia | Aktobe |
Europe | Russia | Bilibino |
Europe | Russia | Moscow |
Europe | Russia | Omsk |
Europe | Russia | Pechora |
Europe | Russia | Yakutsk |
Europe | Spain | Madrid |
Europe | UK | London |
North America | Canada | Brisay |
North America | Canada | Kapuskasing |
North America | Canada | Saskatoon |
North America | Greenland | Summit Camp |
North America | Mexico | Mexico City |
North America | United States | Boise |
North America | United States | Scranton |
North America | United States | Topeka |
North America | United States | Ungalik |
South America | Brazil | Manaus |
South America | Argentina | Cordoba |
Oceania | Australia | Broome |
Oceania | Australia | Sydney |
The mod reads lua files generated by a converter writen in Python. These files are generated based on an image. Currently I'm using the "Natural Earth II with Shaded Relief, Water, and Drainages" image from Natural Earth.
The 'Pacific' map has been modified to switch the continents and remove Antarctica.
The generator simply iterates over each pixel, and assigns a tile-type to it. The algorithm uses reference colors, and checks which one is closer to encode the types. To compress the data a little I use a scheme where every tile-letter is followed by how many tiles there are of this type of that row. The mod then takes these strings (one for each line of pixels), decompresses it to something it can read very quickly, and assigns the tiles a new type when a chunk is generated.
pip install Pillow
pip install tqdm
To generate a new lua file and load in into your game you'll have to do a little manual labour:
convert.py
change the settings at the top of the file
image_file
: the name of the image to use (to be placed next to the convert.py
file)resize_width
: the size you want the final map to be (can be set to None
if you just want the same size as the provided image)terrain_codes
: set which colours are what terrains !!DANGER!! If you change these, you'll have to update the terrain_codes
in control.lua
as wellconvert.py
World_large.lua
and World_small.lua
) into the mod's root folder