ThePat02 / BehaviourToolkit

A collection of tools for AI Behaviour in the Godot 4 Game Engine!
MIT License
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add: Selectable processing type to BTree and FSM #30

Closed SirPigeonz closed 7 months ago

SirPigeonz commented 7 months ago

User can select if he wants BTree or/and FSM updates to take place in render IDLE frame or PHYSICS thread frame.

For now active is evaluated like it used to. I had some weird issues after changing it so I will leave it for another PR.

SirPigeonz commented 7 months ago

There were spaces instead of tabs in some places. Godot Editor converted them to tabs automatically.