An attempt to bring the long-time "dead" SkullTag features to the most modern versions of GZDoom, and also making them compatible with mods. I´m currently trying to re-add the monsters and weapons, which will be followed by inventory items such as runes and the map rework itself.
Add the base maps for Invasion gamemode as a priority. This includes INV1 to INV5, making sure they´re completely functional on themselves when playing vanilla. From there, going to Deathmatch (taking a good look at how TDRR´s Skulltag Deathmatch maps work), and all the remaining gamemodes
Add the base maps for Invasion gamemode as a priority. This includes INV1 to INV5, making sure they´re completely functional on themselves when playing vanilla. From there, going to Deathmatch (taking a good look at how TDRR´s Skulltag Deathmatch maps work), and all the remaining gamemodes