Adds a new inventory screen with more equipment slots and other equipment related mechanics.
Requires
Highly recommended
The new slots accessible in the inventory are:
The mod also adds additional slots which are not directly accessible. They are used in mechanics which are explained later.
Swaps the item in the hand slot with the item in the alternative hand slot
Swaps the item in the offhand slot with the item in the alternative offhand slot
Puts the items in the hand and the offhand slot into their corresponding sheathed hand slots. When pressed again, swaps the items back
Puts the items in the offhand slot into the sheathed offhand slot. When pressed again, swaps the item back. This is not possible, when the hand item is in the "non_two_handed_items" item tag. When the hand item is sheathed, the hand slot contains the item in the selected hotbar slot, like in vanilla. When the offhand item is sheathed, the offhand slot contains an empty item stack. On its own this is not very useful, it's designed to be used in combination with other mods like Better Combat Extension.
When a hand item is not sheathed, but the corresponding slot contains no item, the players hand is not empty. The item in the corresponding empty hand slot is held instead. The empty hand slots always contain a item called "Empty Hand Weapon". This is technically a weapon. When Better Combat is installed, this allows for unarmed combat.
Installing Stamina Attributes allows for swapping. sheathing and toggling the 2-handed stance to have configurable stamina costs/requirements.
Using it when items where sheathed could duplicate items. Swapping items into the hotbar using the number keys still works.
Active and visible status effects are listed on the right side of the inventory screen. They are sorted by their category (harmful, beneficial and neutral). Effects can have a description (added by assigning a value to
Food Overhauls food effects are displayed in a separate list.
Items in the "unusable_when_low_durability" item tag have the same behaviour as elytra. Instead of getting destroyed when losing all durability, they become unusable until they are repaired. Unusable items have a different translation key (default one + "_broken"). Inventory slots that contain unusable items have an overlay of a configurable colour. This can be disabled in the client config.
These are separated into categories. Each category can be disabled in the client config.
Equipment and trinket slots now have a tooltip. It is only shown when the slot and the cursor stack are empty. This feature can be disabled in the client config.
All trinket slots have a tooltip. It can be set in the lang file with this schema:
{
"slot.tooltip.<group_name>.<slot_name>": "Test Slot"
}
When the string is empty, no tooltip will be shown.
The 2x2 crafting grid in the player inventory can be disabled.
Items in the "two_handed_items" item tag can only be used when the offhand is sheathed.
When "needs_two_handing_status_effect_identifier" is a valid status effect identifier, that status effect is applied when the item in the hand is in the "two_handed_items" item tag and the offhand is not sheathed.
When "no_attack_item_status_effect_identifier" is a valid status effect identifier, that status effect is applied when the item in the hand is not in the 'attack_items' item tag and the 'allow_attacking_with_non_attack_items' option is set to false.
When "building_mode_status_effect_identifier" is a valid status effect identifier and the player has that status effect, several mechanics are ignored.
The gamerule "canChangeEquipment" controls, whether items can be put into or removed from equipment slots.
When "civilisation_status_effect_identifier" is a valid status effect identifier and the player has that status effect items can be put into or removed from equipment slots, regardless of the gamerule "canChangeEquipment".
When "wilderness_status_effect_identifier" is a valid status effect identifier and the player has that status effect items can not be put into or removed from equipment slots, regardless of the gamerule "canChangeEquipment".
When the gamerule "destroyDroppedItemsOnDeath" is true and the vanilla gamerule "keepInventory" is false, the items in the players inventory are not dropped when they die. They are destroyed instead.
When "keep_inventory_status_effect_identifier" is a valid status effect identifier, that status effect is applied when an item in the "keeps_inventory_on_death" item tag is equipped (in an equipment, trinket or the offhand slot). When the player dies while having that status effect, all equipped items in the "keeps_inventory_on_death" item tag are destroyed. The rest of the inventory is kept, regardless of game rules and stuff like "Curse of Vanishing".
All status effect identifier options default to status effects implemented by Various Status Effects.
When the "Player Attribute Screen" mod is installed, a button to toggle the attribute screen is active in the RPG Inventory screen.
Trinket slots added by other mods or data packs are displayed and function like normal.