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TheSuperHackers
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GeneralsModBuilder
Mod Builder for Generals: Zero Hour
MIT License
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Duplicate target file check is not case insensitive
#47
xezon
opened
3 months ago
0
Multi processing does not work in frozen python build
#46
xezon
opened
5 months ago
0
Version 2.3
#45
xezon
closed
5 months ago
0
Add delta file creation support
#44
xezon
opened
5 months ago
0
ModBuilder calls "onInstall" script even if bundle pack is not enabled for install
#43
xezon
opened
5 months ago
0
Missing build tool is only checked on actual build, not before
#42
xezon
opened
5 months ago
0
Version 2.2
#41
xezon
closed
5 months ago
0
Blender does not download for everyone
#40
xezon
opened
5 months ago
1
Add features to support generating _en, _rn textures from source textures
#39
xezon
closed
5 months ago
1
Generate version, hash, signature files for releases
#38
xezon
opened
1 year ago
0
Add new option to mark bundle items as release only
#37
xezon
closed
5 months ago
1
Tools.json CallList needs feature to skip when target exists
#36
xezon
opened
1 year ago
0
Add check to avoid multiple sources writing to same destination file
#35
xezon
closed
5 months ago
0
Add TIF, TIFF image file support
#34
xezon
closed
5 months ago
0
Clean does not uninstall, but will remove the pickle file needed for the uninstall
#33
xezon
closed
5 months ago
1
Build fails if there is a dead symbolic link in build folder
#32
xezon
closed
5 months ago
1
Version 2.1
#31
xezon
closed
1 year ago
0
Builder can delete files from game directory
#30
xezon
closed
1 year ago
0
ssl.SSLCertVerificationError: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed: unable to get local issuer certificate
#29
xezon
closed
1 year ago
2
Event script is called even if associated thing is not built
#28
xezon
closed
1 year ago
2
Json parse error is confusing
#27
xezon
closed
1 year ago
0
Version 2.0
#26
xezon
closed
1 year ago
0
Implement feature to allow include and exclude parts of text file for a given bundle item
#25
xezon
closed
1 year ago
0
Remove "index" from change log links to preserve clean diffs on updated document generations
#24
xezon
closed
1 year ago
0
Installing, rebuilding and reinstalling may cause broken installs?
#23
xezon
opened
1 year ago
0
Add lite build setup to allow simple deployment of mod builder without using pyinstaller
#22
xezon
opened
1 year ago
0
Split Sample Project files off of this repository
#21
xezon
closed
1 year ago
0
Version 1.9
#20
xezon
closed
1 year ago
0
Add aliases feature to all json files
#19
xezon
opened
1 year ago
0
Version 1.8
#18
xezon
closed
1 year ago
0
Implement UI for Mod Builder
#17
xezon
closed
1 year ago
0
Implement Blender portable install and export of .blend to .w3d files on build step
#16
xezon
closed
1 year ago
1
Deleting w3d file from source does not rebuild .big file?
#15
xezon
closed
1 year ago
2
Try reduce file hash count by saving and comparing local file change dates
#14
xezon
closed
1 year ago
0
Version 1.7
#13
xezon
closed
2 years ago
0
Installing Mod more than once will not clean up previous install correctly
#12
xezon
closed
2 years ago
0
Implement a game file hash registry to compare source files against
#11
xezon
closed
2 years ago
0
Fix Mod Builder download script
#10
xezon
closed
2 years ago
0
Version 1.6
#9
xezon
closed
2 years ago
0
Pause cmd on error so user can see error before cmd closes
#8
xezon
closed
2 years ago
0
Add new copy modes for INI and WND files to clean leading and trailing white spaces and comments
#7
xezon
closed
2 years ago
0
Changing file params does not trigger a rebuild of release packs
#6
xezon
closed
1 year ago
1
Mod Builder is unable to run game from common retail install directory
#5
xezon
closed
2 years ago
2
Build process will start if bundle file has invalid target path
#4
xezon
closed
2 years ago
1
Empty bundle item causes problem with Generals Big Creator
#3
xezon
closed
2 years ago
1
Add feature to set (and revert) game language with Mod Builder for testing
#2
xezon
closed
2 years ago
1
TGA with layers probably needs to be processed and flattened
#1
xezon
closed
2 years ago
1