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TheSuperHackers
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GeneralsRankedMaps
Generals Zero Hour Ranked Maps
MIT License
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[Candidate 2v2 Four Victory ZH v1] China AI is unable to build Supply Depot
#774
xezon
closed
5 months ago
0
[Candidate 2v2 Four Victory ZH v1] Not all base bunkers can shoot everywhere
#773
xezon
closed
5 months ago
0
[Candidate 2v2 Four Victory ZH v1] Main Supply Dock placement is not mirrored
#772
xezon
closed
5 months ago
0
[Candidate 4v4 Battle for Reach ZH v1] Terrain behind Oil Derrick looks as if it cannot be passed
#771
xezon
opened
6 months ago
1
[Candidate 4v4 Battle for Reach ZH v1] Oil Derrick at the west looks as if it can be moved around
#770
xezon
opened
6 months ago
1
[Candidate 4v4 Battle for Reach ZH v1] 2 Oil Derrick flags are partly or fully covered by foliage
#769
xezon
closed
5 months ago
1
[Candidate 4v4 Battle for Reach ZH v1] Unit can drive around Oil Derrick, but not around mirrored Oil Derrick
#768
xezon
closed
5 months ago
1
[Candidate 3v3 Glacier 6 ZH v1] Units can be air dropped on mountain
#767
xezon
closed
6 months ago
1
[Candidate 3v3 Glacier 6 ZH v1] Oil Derricks do not show flag optimally and have random rotations
#766
xezon
opened
6 months ago
4
[Candidate 3v3 Glacier 6 ZH v1] Soldiers in house shooting west will hit the terrain
#765
xezon
closed
6 months ago
1
[Candidate 3v3 Glacier 6 ZH v1] Narrower gap behind 1 of 12 Supply Docks
#764
xezon
closed
6 months ago
1
[Candidate 3v3 Glacier 6 ZH v1] Dust particles emit from center Oil Derrick
#763
xezon
closed
6 months ago
2
[Candidate 2v2 Forgotten Factory ZH v2] Map hosts variety of bird sounds but no trees
#762
xezon
closed
6 months ago
6
[Candidate 2v2 Forgotten Factory ZH v2] Supply Dock at south west is not selectable
#761
xezon
closed
6 months ago
1
[Candidate 2v2 Forgotten Factory ZH v2] Units can move around Repair Bay on one side, but not the other side
#760
xezon
closed
6 months ago
1
[Candidate 2v2 Forgotten Factory ZH v2] Asphalt has cow-skin-like patterns
#759
xezon
closed
6 months ago
3
[Candidate 1v1 Sakura Forest II ZH v1] Crackling is audible near river and water sound is not easing well
#758
xezon
opened
6 months ago
10
[Candidate 1v1 Sakura Forest II ZH v1] Space behind Supply Docks has unequal width
#757
xezon
closed
6 months ago
1
[Candidate 1v1 Sakura Forest II ZH v1] Units can drive around Supply Piles near Artillery Platform on one side only
#756
xezon
closed
6 months ago
5
[Candidate 1v1 Sakura Forest II ZH v1] Impassable terrain behind Supply Piles will prevent building
#755
xezon
closed
6 months ago
2
[Candidate 1v1 Sakura Forest II ZH v1] Tree partly covers flag of Oil Refinery
#754
xezon
closed
6 months ago
2
[Candidate 1v1 Sakura Forest II ZH v1] Black tree is seen in map border
#753
xezon
closed
6 months ago
1
[Candidate 2v2 Green Goon ZH v1] Cannot build perfect China Supply behind north west Supply Dock
#752
xezon
closed
6 months ago
1
[Candidate 2v2 Green Goon ZH v1] Base bunkers cannot shoot forward at some spaces
#751
xezon
closed
6 months ago
3
[Candidate 2v2 Green Goon ZH v1] Farm house can take damage when shooting out of it
#750
xezon
closed
6 months ago
5
[Candidate 1v1 Winding River Revised ZH v1] Units can move around bottom Oil Derrick, but not around top Oil Derrick
#749
xezon
closed
6 months ago
0
[Candidate 3v3 Cursed Hollows ZH v1] Floating light, unpolished terrain paint near Oil Derrick
#748
xezon
closed
5 months ago
1
Map update 17
#747
xezon
closed
6 months ago
0
[Candidate 1v1 Winding River Revised ZH v1] One civilian lady is selectable
#746
xezon
closed
6 months ago
0
[Candidate 1v1 Winding River Revised ZH v1] Top Oil Derrick clips through terrain, flag is partly covered by tree
#745
xezon
closed
6 months ago
1
Map update 16
#744
xezon
closed
6 months ago
0
[Candidate 1v1 Winding River Revised ZH v1] Beaches are impassable
#743
xezon
closed
6 months ago
2
Map update 15
#742
xezon
closed
6 months ago
0
[Candidate 1v1 Endboss ZH v2] Soldiers do not walk through fence openings correctly or at all
#741
xezon
closed
6 months ago
3
[Candidate 1v1 Proxy War ZH v1] Unit can get stuck near bottom Supply Dock
#740
xezon
closed
6 months ago
1
[Candidate 1v1 Proxy War ZH v1] Top center bunker can take damage when occupants shoot out of it
#739
xezon
closed
6 months ago
1
[Candidate 1v1 Forest of Oblivion ZH v2] Rain effects triggers on map after a few seconds but it has no sound
#738
xezon
opened
6 months ago
0
[Candidate 1v1 Forest of Oblivion ZH v2] Units can be air dropped on top right mountains
#737
xezon
opened
6 months ago
2
[Candidate 1v1 Endboss ZH v2] Flag of Artillery Platform is hidden
#736
xezon
closed
6 months ago
2
[Candidate 1v1 Endboss ZH v2] Unit can not move past house near top coast, but can near bottom coast
#735
xezon
closed
6 months ago
2
[Candidate 1v1 Endboss ZH v2] GLA can build Supply Stash at the bottom coast, but not at the top coast
#734
xezon
closed
6 months ago
9
[Candidate 1v1 Endboss ZH v2] East boat house is damaged by occupants when shooting south
#733
xezon
closed
6 months ago
1
[Candidate 1v1 Endboss ZH v2] Flags of Oil Derricks are not optimally in view
#732
xezon
closed
6 months ago
2
[Candidate 1v1 Endboss ZH v2] Oil Derricks clip into terrain
#731
xezon
closed
6 months ago
1
[Candidate 1v1 Endboss ZH v2] Unusable boat houses show as POI on radar
#730
xezon
closed
6 months ago
3
[Candidate 1v1 Endboss ZH v2] Map light has magenta color cast
#729
xezon
opened
6 months ago
0
[Candidate 1v1 A New Tragedy ZH v2] Unequal build space near mirrored Supply Docks
#728
xezon
opened
6 months ago
1
[Candidate 1v1 A New Tragedy ZH v2] Unequal space around mirrored Oil Derrick
#727
xezon
opened
6 months ago
1
[Candidate 4v4 Battle Between Them ZH v5] Audio emitters have no easing; and overlapping bird sounds?
#726
xezon
closed
6 months ago
2
[Candidate 4v4 Battle Between Them ZH v5] Supply Piles between bases have no consistent placements
#725
xezon
closed
6 months ago
2
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