Packs all of the stuff pending in Unpacked and repacks everything outside the 32x32 overmap hack and a few of those too. Adds every pending tile except for pending overmap stuff.
Deletes the Temporary.png and Temporary-Maptiles-Large.png hacks all of their material is migrated into the rest of the tileset.
Adds some code infrastructure to allow collaboration from Mac OS
Packs all of the stuff pending in Unpacked and repacks everything outside the 32x32 overmap hack and a few of those too. Adds every pending tile except for pending overmap stuff.
Deletes the Temporary.png and Temporary-Maptiles-Large.png hacks all of their material is migrated into the rest of the tileset.
Adds some code infrastructure to allow collaboration from Mac OS
...plus my own robin and robin corpse tiles to close https://github.com/Theawesomeboophis/UndeadPeopleTileset/issues/10 ...plus my own pond and dead vegetation map tiles. ...plus the repacked mutation samples partly resolve https://github.com/Theawesomeboophis/UndeadPeopleTileset/issues/30 but the large and medium MOLLE packs are still missing
And also manually stitches in the old 32x32 overmap hack
Initial testing: Game runs no errors and looks great.