Theawesomeboophis / UndeadPeopleTileset

UndeadPeople Tileset for CDDA.
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Graphical Overmap Issues #70

Closed ImperatorTitanius closed 1 year ago

ImperatorTitanius commented 1 year ago

Just reinstalled UDP and set it up as usual, placed the tileset into C:\Users[my account]\Documents\CDDA\dda\userdata\gfx. Got this when I turned on UDP as my overmap tiles.

image

All open air map tiles become a mix of the Quadruped and a dragon texture for some reason. Doesn't apply to all open air tiles period, as the crater I made from a mininuke didn't show it with the normal tiles. Has anyone encountered a similar issue before? If so, are there any known fixes? I've done a clean reinstall of CDDA twice now and tried it with the tiles, still got the same issue each time.

Xayrlen commented 1 year ago

Not only that, but there is a problem with layers. If you have mutations changing your eyes, the original color choice will clip through it. 1234

Additionally, some places on the map are obviously sticking out of the landscape. And map extras are having this "tileset error" tiles instead of an old "&" symbol. 12345

Lippiece commented 1 year ago

@Theawesomeboophis I've replaced the old MSX++UnDeadPeopleEdition with the current from the repo. There are no more dragons, but autonotes are still broken. Maybe I've installed it incorrectly?

Screenshot ![cataclysm-tiles_JTU4OxesTi](https://user-images.githubusercontent.com/47634624/217868813-a6c932b1-0bc4-4487-afd8-fbfd1889cc5a.png)
zakhad commented 1 year ago

Same for me i also get auto note errors image