Themichaelreimer / TerminalAdventure

(Lua/Love) A randomly generated adventure game in the vein of 2D Zelda, with a generous helping of Seinfeld references!
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Sword is too slow and unfun :( #12

Open AxemP opened 2 years ago

AxemP commented 2 years ago

my bold suggestion is to try and see how it looks if the animation and hit is sort of decoupled. like the hit occurs more or less right away and the animation (sped up enough) just goes on its own

ive seen game animation tips that say to have your hit come as early as you can so the player can get immediate feedback and just have the animation run on its own

or maybe analyze frame by frame how lttp works with its sword?

maybe some good reading? https://www.reddit.com/r/gamedesign/comments/86b0ih/2d_combat_frames_for_attacks/