Themichaelreimer / TerminalAdventure

(Lua/Love) A randomly generated adventure game in the vein of 2D Zelda, with a generous helping of Seinfeld references!
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game game-development lua

TerminalAdventure

You've lost your wallet, and have to journey deep into "The Cave of Nothing" to find it, in this randomly generated adventure game!

How to run

To run the latest version, download Love2D from https://love2d.org/ and run it with this folder.

(Linux/Mac: love TerminalAdventure/; Mac/Windows: Drag folder onto Love2D executable)

Controls

Arrow keys - Movement and selecting menu options

Enter - Open/Close item menu

X, Z - Use items

/ - Toggle render mode between ASCII and tiles

Devlog

Update 1 (No build yet)

Weekend 13 (Demo v0.1 Updated)

Weekend 12 (Demo v0.1 released)

I've lost track of everything that got added, but:

Check it out!

Weekend 11

Weekend 9/10

Weekend 8

Weekend 7

Weekend 5/6

More variety in world generation; multiple floors, X-Ray glasses collectable

Weekend 4

Lighting via raytracing and the beginnings of items and collectables

Weekend 2/3

GUI and Started Lighting

I swear this looks fine in person, I blame the gif encoder

Sword, Camera, Colours

Weekend 1

Acceptable Physics

Working out collision kinks

Player is allowed to rotate, and has the origin in the top-left corner, yielding wacky results