For now, PMM is still incompatible with the Paradox playset system. PMM will still work if you launch the game right after mod list application. DO NOT start the launcher or it will erase your activated mods (still need to launch it after each new mod install to generate .mod files).
Paradoxos Mod Manager is a java application which can be used to manage your mods in recent Paradox Interactive’s games
I develop this app because i often have lots of mods and games with differents list of mods activated on Stellaris, and enable/disable each mods of a savegame before i launch my game was very boring…
This repository is for the Java 11 port of Java 8 Paradoxos Mod Manager and all future updates
ctrl+S
(or equivalent shortcut on MacOS) to download)For version previous 0.8.0 : Java 8 Paradoxos Mod Manager
The complete documentation is available on this Google Doc (https://drive.google.com/open?id=1wThmbZIEGWzDO3rp8-zzJumebXDBE4-q6L6GnzVKmAY), the last version (when the app zip was released) of this documentation in pdf is always included in each app archive (for offline read).
On this Google Doc (https://drive.google.com/open?id=1DFCgmSFUUZ2IRY-ON1bOVZki9LPd-FSTHacR7i2ibUA)
LaunchParadoxosModManager.exe
or LaunchParadoxosModManager.bat
on windows, or LaunchParadoxosModManager.sh
on UNIX (also LaunchParadoxosModManager.command
on macOS)JAVA_HOME
git clone https://github.com/ThibautSF/ParadoxosModManagerRework.git
)/path/to/ParadoxosModManagerRework/ParadoxosGameModManager/
./gradlew run
gradlew run
./gradlew dist
gradlew dist
build/distributions/ParadoxosModManager-<distrib>.zip
(after extraction launch PMM with bin\LaunchParadoxosModManager.bat
(for Windows) or ./bin/LaunchParadoxosModManager
(for Linux/macOS)See OpenJFX Documentation for more details.
For a bug report : Add all informations you can add (OS, java version, image(s), file “DebugLog.txt”...)