ThreeLetters / QuadMap

A map-styled quadtree (Failure)
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QuadMap

A map-styled quadtree. Also supports multi-variables (uses collections/fast-map)

Build Status

Installation

npm install QuadMap

Usage

var QuadMap = require("QuadMap");
var quadMap = new QuadMap(top,bottom,left,right);

To insert a node

var QuadMap = require("QuadMap");
var quadMap = new QuadMap(100,-100,-100,100);

var node = {
position: {x:10,y: 20},
name: "hello",
color: {R:0,G:0,B:0}
node.id: id
}
quadMap.set(node.id,node);

To get a node

quadMap.get(id)

To get the nodes in the nodes quad

var quad = quadMap.getQuadById(id);
var nodes = quad.getNodes();

To get the nodes in a box

var box = {
top: 20,
bottom: 0,
left: -1,
right: 10,
}
var quad = quadMap.getQuadBox(box)
var nodes = quad.getNodes(true);
// Note that it is wise to set the recursive option to true, because if the box is too big for a bottom quad, then it will return a quad it fits.

To change the position variable

var QuadMap = require("QuadMap");
var quadMap = new QuadMap(100,-100,-100,100);

var node = {
pos: {x:10,y: 20}, // Note the var is now "pos" not "position". "position" is default
name: "hello",
color: {R:0,G:0,B:0}
node.id: id
}
quadMap.setPosVar("pos");
quadMap.set(node.id,node);

To change the max amount of levels

quadMap.setMaxLevel(number);

To add a variable

quadMap.addVar("something")

To add a object to a variable

quadMap.something.set(id,obj); // Note this also adds it to the MASTER nodes list

To get a list of objects in a var inside a quad

var nodes = quad.something.getNodes(recursive,keep);

Documentation

Quadmap.prototye.set(id,node)

Insert an item

Quadmap.prototype.get(id)

returns the item based on its id.

Quadmap.prototype.delete(id)

deleted the node based apon its id

Quadmap.prototype.clear(id)

clears the quadmap/quad

Quadmap.prototype.getQuad(pos)

gets the quad based apon the pos

Quadmap.prototype.getQuadBox(box)

gets the quad the box fits into

Quadmap.prototype.getNodes(recursive,include)

Gets the nodes in a quad. If recursive is true, then any nodes in quads under the quad will also be included. if include is true, then it will return an onject like below.

{ node: node, QTree: quad, compiled: true, stored: true, }

The original node can be found in the .node variable, and the QTree is the quad it resides in. Compiled and stored are system variables.

Quadmap.prototype.setPosVar(var)

sets the name of the variable to get a nodes pos from

Quadmap.prototype.setNodeIntTime(time)

sets the time in which the node update runs