The edit modes (the stuff which appears to the right of the viewport) use the same values in several places which causes them to look uniform. But this is not done via a constant of class member and instead it's just the same, pure float value. Giving these a single source of truth should make GUI adjustments easier.
The edit modes (the stuff which appears to the right of the viewport) use the same values in several places which causes them to look uniform. But this is not done via a constant of class member and instead it's just the same, pure float value. Giving these a single source of truth should make GUI adjustments easier.