issues
search
TianyuCheng
/
Rlanet-Renderer
A GPU-based planet renderer from scratch
11
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Refactor Tile system
#29
xinyazhang
opened
9 years ago
0
Reflect camera error after "Find sun"
#28
tycheng
closed
1 year ago
0
Non-uniform distribution of grass and tree
#27
tycheng
closed
9 years ago
0
Update bounding box accordingly
#26
xinyazhang
opened
9 years ago
0
Is the height of terrain bounded to some limit?
#25
xinyazhang
opened
9 years ago
1
Terrain Generation.
#24
xinyazhang
closed
9 years ago
1
Refactoring
#23
xinyazhang
opened
9 years ago
0
FPS bottleneck
#22
tycheng
closed
1 year ago
0
Things remaining to be done
#21
tycheng
closed
1 year ago
3
Trees: with actual polygons or just billboard?
#20
tycheng
closed
9 years ago
3
UI Stuff
#19
xinyazhang
closed
9 years ago
1
Integration of the tile system
#18
xinyazhang
closed
9 years ago
2
Recycle generated terrain information.
#17
xinyazhang
closed
9 years ago
1
MacroTileBlitCursor
#16
xinyazhang
closed
9 years ago
2
LOD within single Tile.
#15
xinyazhang
closed
9 years ago
3
Ocean reflection and refraction
#14
tycheng
closed
9 years ago
1
Terrain morphed vertex position
#13
tycheng
closed
1 year ago
3
"Far cry"
#12
xinyazhang
closed
9 years ago
3
Single "Renderer" Class.
#11
xinyazhang
opened
9 years ago
3
Crashes on exiting (double free?)
#10
xinyazhang
closed
9 years ago
3
set fixed fps for update and rendering
#9
tycheng
closed
9 years ago
4
Clean up GLSL
#8
xinyazhang
closed
9 years ago
5
embed libnoise
#7
xinyazhang
closed
9 years ago
1
Send FBO to backend
#6
xinyazhang
closed
9 years ago
1
Rendering results on radeonsi is bad
#5
xinyazhang
closed
9 years ago
1
Add libNoise to CMakeLists.txt
#4
tycheng
closed
9 years ago
1
OpenGL 3.3 Core Profile
#3
xinyazhang
closed
9 years ago
2
Port to Qt Quick.
#2
xinyazhang
closed
9 years ago
1
Can't compile shaders on Mac
#1
xinyazhang
closed
9 years ago
3