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TimBrittonCollege
/
ZephyrEngine
The Start of a game engine build on monogame.
MIT License
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Rather than depending on the idrawable interface
#13
TimBritton
opened
8 years ago
1
Init
#12
TimBritton
closed
8 years ago
0
Two collision types.
#11
TimBritton
opened
8 years ago
0
Frame locking.
#10
TimBritton
opened
8 years ago
1
Positional rendering.
#9
TimBritton
opened
8 years ago
0
Sample
#8
TimBritton
opened
8 years ago
0
Loading s
#7
TimBritton
opened
8 years ago
1
Explore possibility of a scripting engine
#6
TimBritton
opened
8 years ago
1
Automated Test coverage
#5
TimBritton
opened
8 years ago
1
Why have the ability to get input when you're not using it
#4
TimBritton
opened
8 years ago
1
Of reference and man
#3
TimBritton
opened
8 years ago
0
Physics integration
#2
TimBritton
closed
8 years ago
1
Initial Commit
#1
TimBritton
closed
8 years ago
0