Timberborn-Modding-Central / MoreLanguages

Create the ability to add new language packs to Timberborn
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More languages

This mod makes it possible to add new custom translations with corresponding beaver names.

Included language packs

Creating a custom language pack

Want to make a new language for yourself? No biggy it's very simple! Just copy the files (xxXX.txt, xxXX_names.txt) from an existing language pack and start translating.
A row goes as following: ID,Text,Comment.

Do you need line breaks or did it stop working? try to add quotes around the text.
Example: example.key,"Yes i'm a very special translation :D",This is a special one

Submitting a custom language pack into the mod

Option 1: Discord

Send a message in the #modding-and-whatnot channel.

Option 2: Github issue

Create a issue include the 2 files for the language pack and name for credits.

Option 3: Github pull request

NOTE: No foul language packs will be added in the mod

Experimental

This mod is enabled while in experimental mode, but is not updated for the experimental mode. This means there will be missing text. You are able to add these yourself if you like. A community member needs to update the pack when Timberborn has updated the experimental to release.

Developers

This mod removes the debugging message when a key is missing due experimental game keys. This can be disabled with a config file that will be generated with bepinex.

Credits

Changelogs

1.0.0